To save myself making a helluva lot of UI files, does anybody know a way to use .txt files as a variable for the shell?
Basically, I have an XSI viewer and a description box underneath it. It's easy to get the model in the viewer to change when I press a button, but I also want to change whatever is in the listbox underneath. Kind of like how the multiplayer shell auto-fills the listbox with information from the vehicles .inf file, but from a .txt file instead.
Anybody know if this is even possible? I can still do it with a workaround, but that's going to be a HECK of a lot of extra .cfg files...
Using .txt files as shell variables for listboxes.
Moderators: GSH, VSMIT, Red Devil, Commando
Using .txt files as shell variables for listboxes.
Developer @ Stormtide
viewtopic.php?f=4&t=2350#p40547 << My UE4 Battlezone Project
ModDB - Battlezone II Unofficial Expansion Pack
viewtopic.php?f=4&t=2350#p40547 << My UE4 Battlezone Project
ModDB - Battlezone II Unofficial Expansion Pack