Quick question: 3D Studio Max
Moderators: GSH, VSMIT, Red Devil, Commando
Quick question: 3D Studio Max
Anyone know if there is a way to set the wireframe tank at 100% scale in the view ports?
Activision anet servers for all legacy anet games: Anet Servers
BattleZone Club (Supporting BattleZone 1.4, The Red Odyssey, BattleZone Enhanced, BattleZone 1.5 and Bionite)
BattleZone 1 Community Since 2002
BattleZone Club (Supporting BattleZone 1.4, The Red Odyssey, BattleZone Enhanced, BattleZone 1.5 and Bionite)
BattleZone 1 Community Since 2002
Re: Quick question: 3D Studio Max
Wireframe tank?
//Latest Project
http://www.moddb.com/mods/bz2-community-project-2
http://www.moddb.com/mods/bz2-community-project-2
Re: Quick question: 3D Studio Max
You talking about zooming in or..?
Developer @ Stormtide
viewtopic.php?f=4&t=2350#p40547 << My UE4 Battlezone Project
ModDB - Battlezone II Unofficial Expansion Pack
viewtopic.php?f=4&t=2350#p40547 << My UE4 Battlezone Project
ModDB - Battlezone II Unofficial Expansion Pack
Re: Quick question: 3D Studio Max
I'm looking for a way to one click have the view port images of the models the actual size. (as the tanks are small enough to fit on screen @ 100% scale)
Activision anet servers for all legacy anet games: Anet Servers
BattleZone Club (Supporting BattleZone 1.4, The Red Odyssey, BattleZone Enhanced, BattleZone 1.5 and Bionite)
BattleZone 1 Community Since 2002
BattleZone Club (Supporting BattleZone 1.4, The Red Odyssey, BattleZone Enhanced, BattleZone 1.5 and Bionite)
BattleZone 1 Community Since 2002
- MrTwosheds
- Recycler
- Posts: 3059
- Joined: Sat Feb 19, 2011 8:37 am
- Location: Outer Space
- Contact:
Re: Quick question: 3D Studio Max
Max 7 has a button called zoom extents, icon looks like a box.
The Silence continues. The War Of Lies has no end.
Re: Quick question: 3D Studio Max
Actual size would be impossible since your screen is of unknown dimension, plus there is perspective to worry about in some cases. Plus, in Max, if you are doing it right for BZ, you are working in Meters, which would be far bigger than your screen.
Re: Quick question: 3D Studio Max
I use zoom extents all and zoom all to adjust it but the setting won't hold well.
Size of a grizzly in Bz is far smaller than my screen.
x: 15.769cm
y: 16.922cm
z: 6.943cm
or
x: 6.208"
y: 6.662"
z: 2.733"
Size of a grizzly in Bz is far smaller than my screen.
x: 15.769cm
y: 16.922cm
z: 6.943cm
or
x: 6.208"
y: 6.662"
z: 2.733"
Activision anet servers for all legacy anet games: Anet Servers
BattleZone Club (Supporting BattleZone 1.4, The Red Odyssey, BattleZone Enhanced, BattleZone 1.5 and Bionite)
BattleZone 1 Community Since 2002
BattleZone Club (Supporting BattleZone 1.4, The Red Odyssey, BattleZone Enhanced, BattleZone 1.5 and Bionite)
BattleZone 1 Community Since 2002
Re: Quick question: 3D Studio Max
I doubt you are going to be able to create a parallel between BZ1 and 3DSMax. 3DSMax's zoom isn't that precise. The only way you can do what you want is to place a camera in the scene and alter the camera's settings so they match the game's projection parameters, and then view from that camera.Apollo wrote:I use zoom extents all and zoom all to adjust it but the setting won't hold well.
Size of a grizzly in Bz is far smaller than my screen.
x: 15.769cm
y: 16.922cm
z: 6.943cm
or
x: 6.208"
y: 6.662"
z: 2.733"