Page 1 of 1

Tutorial/Help Request

Posted: Mon Aug 27, 2012 5:46 pm
by TheJamsh
Guys, who can help me out here. I've recently started using Visual Studio to mess with some UDK weapons and other things, but I still can't for the life of me figure out how to set up BZ2's source code, so that I can make changes, make my own .dll's and get them in game?

Can someone help me out here? A walk through as to how to do it? I'm sure I'm not alone in wanting to know.

Re: Tutorial/Help Request

Posted: Tue Aug 28, 2012 8:39 am
by GSH
The BZ2 DLL source code has a readme that explains things; people like RD have used that successfully. Help us help you -- can you please note how many step(s) from that readme you successfully completed, and which step(s) you started having difficulties on. Thank you.

-- GSH

Re: Tutorial/Help Request

Posted: Tue Aug 28, 2012 11:29 pm
by General BlackDragon
Extract the ZIP for the DLL source to your document's Visual Studio 2008 "Projects" folder.

Open one of the .vcproj files.

Make sure it's in "Release" mode, or for an EDITOR version, ReleaseEditor mode.

To setup debugging, right click on each "project" in the left side menu, and go to properties. Point it to your BZ2 folder, and exe. You can also set it to output the built DLL files to your BZ2 missions folder.

Re: Tutorial/Help Request

Posted: Wed Aug 29, 2012 2:05 pm
by TheJamsh
I think I got it sorted. Now I just need to figure out what everything actually IS

Re: Tutorial/Help Request

Posted: Thu Aug 30, 2012 5:31 pm
by Red Spot
TheJamsh wrote:I think I got it sorted.
TheJamsh wrote:I'm sure I'm not alone in wanting to know.
;)