Still clueless, so I guess I'm gonna have to use a texture that matches to get the look I want (IE just very similar to the stock power gen..... unless you could suggest I open the XSI and just copy and paste the texture settings or what not)... and now I have another problem, reinstalled BZ2 (for a fresh installation) and doing as GBD said, installed 1.3pb4 (because apparently transparency works in that) and now my gun tower model crashes the game?
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4a EDITOR Aug 4 2008 12:11:38
Windows version: Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
Last few battlezone.log lines (may or may not be relevant):
DIAG|GLOBAL | runcodes:112 |22:40:53|31212 |[Edit] Clearing runcode [object]
DIAG|GLOBAL | MissionHandler:1432 |22:40:53|31212 |Expanded game UI file of 'bzeditor_exit_800x600.cfg' not found. Using default of 'bzeditor_exit.cfg'
DIAG|GLOBAL | runcodes:153 |22:40:53|31213 |[Mission] Entering run code [RUN]
DIAG|GLOBAL | runcodes:153 |22:40:53|31214 |[View] Entering run code [COCKPIT]
(done)
Exception code: C0000005 (ACCESS VIOLATION) READING from 0236BED4h
Message : Exception
Error occurred at 9/5/2012 22:40:56.
C:\Program Files (x86)\Battlezone II 1.3pb4\BZ2Edit.exe, run by DarkCobra262.
2 processor(s), type 586.
Process Memory : 1635 MB free out of 2048 MB total
Physical memory: 1813 MB free out of 3948 MB total
Page(swap) file: 5517 MB free out of 7894 MB total
Fault address: 0035BD4F 01:0017AD4F C:\Program Files (x86)\Battlezone II 1.3pb4\BZ2Edit.exe
Registers:
EAX:0236BEC8
EBX:00000000
ECX:00000002
EDX:021A2188
ESI:00000003
EDI:008487A8
CS:EIP:0023:0035BD4F
SS:ESP:002B:0219B198 EBP:0219B1A4
DS:002B ES:002B FS:0053 GS:002B
Flags:00210206
Call stack:
Address Return Function SourceFile
0035BD4F 00000000 0035C062 Camera::Draw+0x000002D7
0035C062 00000000 0035C54C Camera::Draw+0x000005EA
0035C54C 00000000 0035BAE1 Camera::ProjectClip+0x00000356
0035BAE1 00000000 0034D437 Camera::Draw+0x00000069
0034D437 00000000 0034CFB4 MeshObj::Render_Shadow_Silhouette+0x00000447
0034CFB4 00000000 0034CFD3 MeshObj::Render_Stencil_Shadow+0x00000026
0034CFD3 00000000 0034CFD3 MeshObj::Render_Stencil_Shadow+0x00000045
0034CFD3 00000000 0034CFD3 MeshObj::Render_Stencil_Shadow+0x00000045
0034CFD3 00000000 0034CFD3 MeshObj::Render_Stencil_Shadow+0x00000045
0034CFD3 00000000 002DB04E MeshObj::Render_Stencil_Shadow+0x00000045
002DB04E 00000000 002DBDA3 Render_Shadow+0x00000068
002DBDA3 00000000 0027BBD1 ENTITY::RenderScene+0x0000009C
0027BBD1 00000000 002EB712 GameObject::RenderScene+0x00000076
002EB712 00000000 002EB9F1 Resolution_Layer_Class::Entity_List_Class::Render+0x000000C2
002EB9F1 00000000 002EC204 Resolution_Layer_Class::Render+0x00000087
002EC204 00000000 002DBDCC SceneManagerClass::Render+0x00000042
002DBDCC 00000000 0023AC96 Submit_All_Entities+0x00000023
0023AC96 00000000 0023ADC7 Simulate_Cockpit+0x00000644
0023ADC7 00000000 0024E557 Render_Internal_View+0x00000082
0024E557 00000000 0037BF95 ViewCockpit::Process+0x00000681
0037BF95 00000000 00253D23 RunCodes::Process+0x0000019F
00253D23 00000000 00254344 MissionHandler::RenderOneFrame+0x0000006E
00254344 00000000 0037BF95 MissionHandler::State::RunState::Process+0x0000052E
0037BF95 00000000 00251C04 RunCodes::Process+0x0000019F
00251C04 00000000 0037BF95 MissionHandler::Process+0x00000011
0037BF95 00000000 0037B9B6 RunCodes::Process+0x0000019F
0037B9B6 00000000 0023BA0F Main::MessagePump+0x0000004A
0023BA0F 00000000 0023B6F7 HandledMain+0x00000446
0023B6F7 00000000 00238E6F HandledMain+0x0000012E
00238E6F 00000000 0038C7F7 WinMain+0x00000059
0038C7F7 00000000 7680339A memset+0x00000191
7680339A 00000000 77BA9EF2 BaseThreadInitThunk+0x00000012
77BA9EF2 00000000 77BA9EC5 RtlInitializeExceptionChain+0x00000063
77BA9EC5 00000000 00000000 RtlInitializeExceptionChain+0x00000036
Nielk1 wrote:Basically, the flag gets stuck on the texture in the entire renderer. What you mentioned ZA has the texture only used in a few cases, each of which where glowing is wanted.
DarkCobra can do what the stock pgen does, whatever that is, since its done in stock and can't hurt anything.
Dark, you are going to have to poke around in your XSI and compare it to the stock pgen XSI.
That's what I just said

, I'll have to do that.