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Sabre used in ISDF17

Posted: Tue Sep 25, 2012 1:07 am
by DarkCobra262
That's the final mission, "Core" btw. Ok so, I opened the mission in editor, and learned what tank is used, it's "Player". So I modified player.odf and such, and it doesn't work?

Re: Sabre used in ISDF17

Posted: Tue Sep 25, 2012 1:21 am
by Axeminister
When you say "it doesn't work" do you mean the changes you made didn't stick? Did you save the changes? Did you try to use it in a SP Mission?

Re: Sabre used in ISDF17

Posted: Tue Sep 25, 2012 1:37 am
by DarkCobra262
Axeminister wrote:When you say "it doesn't work" do you mean the changes you made didn't stick? Did you save the changes? Did you try to use it in a SP Mission?
Extracted it, modified it, stuck it into my folder (and of course, put my folder first in bzone.cfg)... and it didn't load the changes, it apparently loads in other missions that use the same ship..

Re: Sabre used in ISDF17

Posted: Tue Sep 25, 2012 2:09 am
by General BlackDragon
isdf17 dll does this at mission start:

if (!missionstart)
{
SetMaxHealth(player,4000);
SetCurHealth(player,4000);
vo1time = (GetTime() + 2);
SetSkill(turret1,1);
SetSkill(turret2,1);
SetSkill(turret3,1);
GiveWeapon(player,"gspstab_c");
GiveWeapon(player,"gmortar");
SetAnimation(big_daddy,"spin",0);
missionstart = true;
}

So, the DLL gives you spstab and mortar, and sets ur curr health.

Re: Sabre used in ISDF17

Posted: Tue Sep 25, 2012 3:26 am
by MrTwosheds
The trick to completing the last mission is to do it very slowly, your tank recharges health and ammo slowly, if you get out of it.
Let it charge up between fights with the sentry's to make the best use of the pods they drop. Its a very dull strategy to get to the end of the game, which is actually much too easy.

Re: Sabre used in ISDF17

Posted: Tue Sep 25, 2012 1:51 pm
by Red Spot
Its already a lot better than it used to be ... snipe, snipe, mission over ...

Re: Sabre used in ISDF17

Posted: Wed Sep 26, 2012 3:27 pm
by DarkCobra262
Red Spot wrote:Its already a lot better than it used to be ... snipe, snipe, mission over ...
Actually, you can't snipe the Sentries, at least in 1.3pb6, I remember you used to be able to snipe them though
MrTwosheds wrote:The trick to completing the last mission is to do it very slowly, your tank recharges health and ammo slowly, if you get out of it.
Let it charge up between fights with the sentry's to make the best use of the pods they drop. Its a very dull strategy to get to the end of the game, which is actually much too easy.
Only seems to recharge Ammo, not Health

Also, it would seem there is something else dictating ammo capacity/what recharges, etc... and I don't think this is in the DLL (because I looked) 8-)

Re: Sabre used in ISDF17

Posted: Wed Sep 26, 2012 3:41 pm
by Red Spot
That is what I mean, in 1.2 you could just snipe the lot and than use those to fight to rest of the mission, while jumping back in your unused Sabre just before you lift off in the Condor.

Re: Sabre used in ISDF17

Posted: Wed Sep 26, 2012 11:50 pm
by DarkCobra262
Red Spot wrote:That is what I mean, in 1.2 you could just snipe the lot and than use those to fight to rest of the mission, while jumping back in your unused Sabre just before you lift off in the Condor.
I already knew this, but I'm talking about 1.3...

Re: Sabre used in ISDF17

Posted: Wed Sep 26, 2012 11:59 pm
by Ded10c
Red Spot wrote:Its already a lot better than it used to be ... snipe, snipe, mission over ...
He was saying the current version is better than the old one, back when you could snipe all of them. I assume you misread that and assumed he was talking about sniping being a viable strategy in 1.3.

Re: Sabre used in ISDF17

Posted: Thu Sep 27, 2012 12:04 am
by MrTwosheds
Well for a new player the sniping of sentries might not be such an obvious solution as they have no idea what lays ahead.
As it is you would need some serious combat skills to get your tank through the mission, unless you take lots of tea breaks :)
The thing with games is how to make them hard, without making success just highly unlikely or even worse boring, which the tea break solution is.
I'm not advocating any alterations, but personally I would have put a lot more action, weapons, health and ammo into the last mission.

Re: Sabre used in ISDF17

Posted: Thu Sep 27, 2012 12:12 am
by General BlackDragon
When I first played, I sniped them...

Re: Sabre used in ISDF17

Posted: Thu Sep 27, 2012 1:10 am
by Axeminister
I used to get past the guards somehow, barely, but when you enter the last room would always lose my ship (which you need to escape) by the mines. I finally figured out to park my ship back away from the last room, out of reach of the mines, and just kill the computer with my hand gun except for one little bit of life. Then I'd run back to my ship and come and kill the last computer and run out of the place.

Re: Sabre used in ISDF17

Posted: Thu Sep 27, 2012 2:46 pm
by Red Spot
MrTwosheds wrote:which is actually much too easy.
Red Spot wrote:Its already a lot better than it used to be ... snipe, snipe, mission over ...
Its not that hard to read a topic and see the context in which comments are made, is it? 8-)

Re: Sabre used in ISDF17

Posted: Thu Sep 27, 2012 4:41 pm
by Red Devil
thanks for the feedback on this mission, guys. i'll fix it and make it not so easy now.