A few questions
Posted: Sat Jan 19, 2013 7:45 pm
Been looking through the new stuff in the 1.3 patch pak, and there are a lot of new goodies from my POV - coming back from early patches. My hat is off to those who worked on the new models, in particular the Heavy Artillery Tank, Rocket Tower, and Sabre variants are just awesome, thanks for making these.
First, I was wondering if there is a way to make the assault bay into a separate forward outpost-type building. I know buildRequire can be used to make it a standalone like a relay bunker, But I want to set the limit to 2 of this building type, one main ibsbay at the base and one more assault bay for field deployment. Can I do this via stuff in the odf, or will I have to make a modded Service Bay as well and derive the Assault Bay from that? (I could use a pointer to a good bz2 odf tutorial if anyone has one)
Also, I was wondering what the submarines are for: cute but do they have any other purpose? There is also a "Gunship" remarked upon in the credit.txt for the new units. Don't see a gunship, what is it?
The Comm Vehicle: I was under the impression after reading thru the changelogs by GSH and Ken that this would allow Relay Bunker view somehow, but both these units just have site cams in them and a long radar range, is this all they do, or am I doing something wrong as far as using them?
Finally, a non 1.3 related question: where are the lava worms for Rend? There are files and a nice PIC of a fanged critter under the Rend folder, but I have never seen any swimming in the lava, were these left out for a specific reason?
First, I was wondering if there is a way to make the assault bay into a separate forward outpost-type building. I know buildRequire can be used to make it a standalone like a relay bunker, But I want to set the limit to 2 of this building type, one main ibsbay at the base and one more assault bay for field deployment. Can I do this via stuff in the odf, or will I have to make a modded Service Bay as well and derive the Assault Bay from that? (I could use a pointer to a good bz2 odf tutorial if anyone has one)
Also, I was wondering what the submarines are for: cute but do they have any other purpose? There is also a "Gunship" remarked upon in the credit.txt for the new units. Don't see a gunship, what is it?
The Comm Vehicle: I was under the impression after reading thru the changelogs by GSH and Ken that this would allow Relay Bunker view somehow, but both these units just have site cams in them and a long radar range, is this all they do, or am I doing something wrong as far as using them?
Finally, a non 1.3 related question: where are the lava worms for Rend? There are files and a nice PIC of a fanged critter under the Rend folder, but I have never seen any swimming in the lava, were these left out for a specific reason?