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Looking For a Modeller
Posted: Mon Feb 04, 2013 1:25 pm
by AI_Unit
I need someone who is good with creating a new alien race for my mod. At the moment I am handling the weapons and new races but I need someone to create vehicle and building models for me. If anyone is interest, Please private message me with terms for the agreement.
Re: Looking For a Modeller
Posted: Mon Feb 04, 2013 2:23 pm
by Ded10c
Probably better to give people some idea of what you're looking for first; organic race? Synthetic? Any backstory that might influence the design? Some people are good at modelling particular types of things and less so at others; BBB, for example, makes really good scion craft, but his older military stuff came out looking slightly flat (QF). Lizard made really good organics (Swarm). Slaor was exceptional at the angry-looking, spiky style the Cerberi use, and Pastell was very good at the smooth-yet-angular look of the Hadeans (might have those two the wrong way around).
Re: Looking For a Modeller
Posted: Mon Feb 04, 2013 4:07 pm
by Nielk1
Do note that all those listed by AHadley have left the community either through general drift, death, or other reasons.
Re: Looking For a Modeller
Posted: Mon Feb 04, 2013 4:25 pm
by Ded10c
Well, yes, but they're the most distinct I could think of

Re: Looking For a Modeller
Posted: Mon Feb 04, 2013 7:08 pm
by MrTwosheds
Considering that the modelling work constitutes about 80% of the work going into the mod, I would recommend that you consider yourself, any other course is likely to fail.
Re: Looking For a Modeller
Posted: Mon Feb 04, 2013 7:40 pm
by Nielk1
There are cases where other things are a greater percentage, such as programming, or map making, but only in certain circumstances (if your mapper makes his own models, then for sure, if not, then less so, if you do C++ missions, then the programming is equal, if not, then it isn't).
Re: Looking For a Modeller
Posted: Mon Feb 04, 2013 9:36 pm
by Apollo
How much does the job pay?
Re: Looking For a Modeller
Posted: Mon Feb 04, 2013 10:11 pm
by Ded10c
Nielk raises a valid point. If you expect to make a half-decent BZ2 mod with a new race then programming will be a necessity; a single-player campaign, even if just a mission or two to introduce your new race, is a real boon. To do that you'll need to know how to program in either C++ (preferable) or the scriptor's language BZS (easier).