Weapon Making
Moderators: GSH, VSMIT, Red Devil, Commando
Re: Weapon Making
A damage output per second equation is probably the easiest method of doing what you're after, though that ignores the most variables and will come off oddly for weapons like splinter or pulse.
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Re: Weapon Making
The trick with BZ2 is that weapons alone don't make balance, the units using them do too. There are a few cases where mixing Scion units with ISDF weapons is horribly OP.
Re: Weapon Making
Holy crap, I'd forgotten all about that utility. Thanks for the reply GBD. I was about to pull out what little hair I have left trying to get a new weapon reticle into the game. Works good now though.General BlackDragon wrote:Sure...
Get the BZ2 Sprite maker here ...
Use the sprite.exe to convert your text file into a sprite.stb file. Put this in your mod folders. wala.
Re: Weapon Making
Man, back in the day I'd have killed for an external particle editor / previewer...
Developer @ Stormtide
viewtopic.php?f=4&t=2350#p40547 << My UE4 Battlezone Project
ModDB - Battlezone II Unofficial Expansion Pack
viewtopic.php?f=4&t=2350#p40547 << My UE4 Battlezone Project
ModDB - Battlezone II Unofficial Expansion Pack