Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Virtually all of the models are complete. So are most of the maps.
All that I need are the voiceovers. They are now the only thing standing between me and finishing the entire mod within 2-3 months.
This is by far the hardest part of modding. I need people to reliably send in huge numbers of voiceovers. In the missions, I'll be adding and cutting characters based upon how many voiceovers I can get in a timely fashion.
I need more VOs than pretty much the original game plus all subsequent mods combined. There is a huge amount of dialogue in every mission. They are all dialogue-driven.
I am planning to finish this mod by the end of this year, pretty much at any cost.
If I can't get enough voiceovers, I'll simply cut out characters - or there may be multiple characters who sound exactly the same. I'll do whatever I have to do.
@ZA; all gameplay elements are virtually complete. If you want a snapshot of what gameplay will look like (plus a tonne of other craft and weapons), watch the first QF2 trailer.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel
is that a rear view mirror? if so, needs some fuzzy dice, like in ztv ;-p
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
I still feel like the textures are too large. It reminds me of the Ultra HD Minecraft texture packs. It just feels wrong. It makes me feel like "this isn't real, this is wrong, this is evil, I must escape, WHAT IS THIS FACSIMILE OF MY WORLD?!"
It's a blending of an ancient graphics engine with modern-scale textures and models. It was never going to look 100% realistic. Just as close as I can make it.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel
bigbadbogie wrote:It's a blending of an ancient graphics engine with modern-scale textures and models. It was never going to look 100% realistic. Just as close as I can make it.
I am thinking, the contrast might be too sharp, or perhaps you just have too many layers composed to a single flat texture? I seriously get the same vibe from Minecraft with ultra shaders and a photo realistic texture pack. (I'm not into that, when I want to use a custom pack in Minecraft, I just like to bump up from 16px to 32px, no more.)