Community Project 2

Moderators: GSH, VSMIT, Red Devil, Commando

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Zero Angel
Attila
Posts: 1536
Joined: Mon Feb 21, 2011 12:54 am
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Re: Community Project 2

Post by Zero Angel »

We dont want your excuses ahadley. We want results.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
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Nielk1
Flying Mauler
Posts: 2991
Joined: Fri Feb 18, 2011 10:35 pm
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Re: Community Project 2

Post by Nielk1 »

Killerstrike wrote:How are things proceeding ? slow - well good - fast
Slow.
I ran into major issues with assets related to FE.
Which started my FE Redux project, because the only way to be sure I get the FE assets right is to get from an FE that was fixed around them.

I've been fighting with EDF02 (mission 3) from FE in C++ all weekend.
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