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New MPI Expansion - Map Designer Needed!

Posted: Sat Nov 02, 2013 7:05 pm
by AI_Unit
It's been a while since I've modded for Battlezone 2, and I thought, "Hey, let's make an expansion!". I've planned on releasing it soon as most of the complicated parts are done. Here are some screenshots of what the mod currently looks like:

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MPI Mission Pack:

https://www.youtube.com/watch?v=sft6HiG ... ypXuLZlpfQ

Feature List:
- Custom DLL
- New Units
- Advanced AI
- New/Ported Maps
- Custom SP Missions (Found in the Instant Section)
- New Weapons
- New MP Commands (For Players) (Example: "Acknowledged"!)
- New Variant
- Infantry
- Included a new Custom Campaign (Consists of 15 Missions) // Will be added in an DLC
- New maps Created
- Mines Included for Enemy at Start
- Constructor Classes Added
- More Weapons
- Added Savage Units to maps
- Improved Pathing
- Paths have been used to generate enemy defences.
- Two levels of AIP created
- More maps transferred to MPI
- Survival Multiplayer Game Added
- New Shell Design (Mainly Buttons for Switching AI Difficulty)
- Savage Units
- Dynamic AIP's
- Cerberi Race Added
- More Maps

Re: New MPI Expansion

Posted: Sat Nov 02, 2013 7:36 pm
by General BlackDragon
Looks interesting. Ooooo, Spires with blast :D

Only one critique: Threeeed.

Remind me to remind you to message me about that

Re: New MPI Expansion

Posted: Wed Nov 20, 2013 12:35 pm
by AI_Unit
Updated - AI

Re: New MPI Expansion

Posted: Wed Nov 20, 2013 6:13 pm
by Ded10c
As always, I'm here if you want someone to look your story over and provide advice.

Re: New MPI Expansion

Posted: Wed Nov 20, 2013 6:51 pm
by AI_Unit
AHadley wrote:As always, I'm here if you want someone to look your story over and provide advice.
Sounds good, the SP is a one man thing. Just me Voice Acting, that's it.

Re: New MPI Expansion

Posted: Sun Nov 24, 2013 7:54 am
by XxHAMADEHxX
Ai a certain someone made a blender importer/exporter if you need it(cant afford 3dsmax). The only thing I did with it so far was enlarge and shrink ships.

Re: New MPI Expansion

Posted: Sun Nov 24, 2013 6:20 pm
by AI_Unit
Sure, I could use a few new models.

Re: New MPI Expansion

Posted: Mon Nov 25, 2013 1:43 am
by bigbadbogie
If you need voiceovers, give me a shout.

Re: New MPI Expansion

Posted: Mon Nov 25, 2013 12:45 pm
by AI_Unit
bigbadbogie wrote:If you need voiceovers, give me a shout.
It depends on where I go with the DLL's. For now it's just a one off thing. Thanks however

Re: New MPI Expansion

Posted: Mon Nov 25, 2013 5:47 pm
by XxHAMADEHxX
ai I pm you

Re: New MPI Expansion

Posted: Tue Nov 26, 2013 12:42 pm
by AI_Unit
Thanks. Anyone have any requests before I finish and publish?

New List // Updates

Re: New MPI Expansion

Posted: Tue Nov 26, 2013 1:02 pm
by XxHAMADEHxX
Well if you are willing to design the mega statue offensive that would be cool. I can send you the odf after I rebuild it XD

Re: New MPI Expansion

Posted: Tue Nov 26, 2013 1:06 pm
by AI_Unit
What do you mean Offensive? It's a tower.

Re: New MPI Expansion

Posted: Tue Nov 26, 2013 4:18 pm
by Red Spot
AI_Unit wrote:- Improved Pathing
You probably mean something different, since you cant improve pathing. You can at most stimulate better pathing.

Re: New MPI Expansion

Posted: Wed Nov 27, 2013 4:22 pm
by AI_Unit
Yeah, that's what I meant :lol: It's just to let people know that the AI uses Pathing Better than it used to. More Defending and Patrolling and What Not.