kv-2 crash game.
Posted: Fri Dec 06, 2013 6:47 am
I made a kv-2 model in blender. When I export it crashes the game
heres the error.
heres the error.
---- Battlezone II Log File ----
//=====================================================
App version: bz2edit 1.3.6.4n Public Beta Aug 12 2013 21:41:20
Windows version: Windows Version: 6.2.9200 '' PlatformID=2
Last few battlezone.log lines (may or may not be relevant):
DIAG|MissionHandler_oldcode:1246 |01:07:20|21646 |Expanded game UI file of 'bzeditor_license_1366x768.cfg' not found. Using default of 'bzeditor_license.cfg'
DIAG| runcodes:159 |01:07:20|21647 |[View] Entering run code [EDITOR]
DIAG| runcodes:159 |01:07:20|21647 |[Edit] Entering run code [height]
DIAG|MissionHandler_oldcode:1246 |01:07:21|22319 |Expanded game UI file of 'bzeditor_enter_1366x768.cfg' not found. Using default of 'bzeditor_enter.cfg'
DIAG| runcodes:159 |01:07:21|22335 |[Edit] Entering run code [height]
DIAG| runcodes:159 |01:07:24|25745 |[Edit] Entering run code [object]
DIAG| meshread:2188 |01:07:30|31442 |Missing binary mesh kv-2.xsi, use XSI
DIAG| meshread:2199 |01:07:30|31442 |Building kv-2 .msh
(done)
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000004h
Message : Exception
Error occurred at 12/6/2013 01:07:38.
C:\Program Files (x86)\Battlezone II\BZ2Edit.exe, run by WHamadeh.
C:\Program Files (x86)\Battlezone II\BZ2Edit.exe, run by WHamadeh.
CPU: 4 processor(s), Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
Intel64 Family 6 Model 58 Stepping 9
Process Memory : 1502 MB free out of 2048 MB total
Physical memory: 3287 MB free out of 6030 MB total
Page(swap) file: 3824 MB free out of 7694 MB total
This exe is using 215 MB (85 MB dlmalloc), peak use 228 MB
Fault address: 00378073 01:00117073 C:\Program Files (x86)\Battlezone II\BZ2Edit.exe
Registers:
EAX:00000004
EBX:17680630
ECX:00000005
EDX:172F6027
ESI:172F6020
EDI:00000000
CS:EIP:0023:00378073
SS:ESP:002B:062CD1F8 EBP:062CD314
DS:002B ES:002B FS:0053 GS:002B
Flags:00210206
Call stack:
Address Offset1 Offset2 Module SourceFile
00378073 +00118073 000000CE BZ2Edit (BZ2Edit): : Tread_Control_Helper13::Tread_Control_Helper13
0031CAC6 +000BCAC6 00000262 BZ2Edit (BZ2Edit): : TrackedVehicle::TrackedVehicle
002D40C1 +000740C1 00000013 BZ2Edit (BZ2Edit): : AssaultTank::AssaultTank
002D4793 +00074793 00000018 BZ2Edit (BZ2Edit): : AssaultTankClass::Build
002FA106 +0009A106 0000000D BZ2Edit (BZ2Edit): : GameObjectClass::Build
002B9F2E +00059F2E 000000CD BZ2Edit (BZ2Edit): : EditObject::ApplyPlace
002B9482 +00059482 000002DD BZ2Edit (BZ2Edit): : EditObject::Process
003E97C9 +001897C9 0000019E BZ2Edit (BZ2Edit): : RunCodes::Process
002C7201 +00067201 00000087 BZ2Edit (BZ2Edit): : MissionHandler::State::EditState::Process
003E97C9 +001897C9 0000019E BZ2Edit (BZ2Edit): : RunCodes::Process
002C4545 +00064545 00000012 BZ2Edit (BZ2Edit): : MissionHandler::Process
003E97C9 +001897C9 0000019E BZ2Edit (BZ2Edit): : RunCodes::Process
003E3BF3 +00183BF3 0000004A BZ2Edit (BZ2Edit): : Main::MessagePump
002AB1C6 +0004B1C6 000004E8 BZ2Edit (BZ2Edit): : HandledMain
002AAE68 +0004AE68 0000018A BZ2Edit (BZ2Edit): : HandledMain
002A7E77 +00047E77 00000069 BZ2Edit (BZ2Edit): : WinMain
0044192B +001E192B 00000191 BZ2Edit (BZ2Edit): : strcat
7709495D +0001495D 0000000E KERNEL32 (KERNEL32): : BaseThreadInitThunk
773F98EE +000498EE 00000084 ntdll (ntdll): : RtlInitializeExceptionChain
773F98C4 +000498C4 0000005A ntdll (ntdll): : RtlInitializeExceptionChain