I just wanted to know if the old Pluto base building models from the movie existed somewhere.
And if they did exsist would it be possible to get them?
Thanks =D
Old Pluto base buildings
Moderators: GSH, VSMIT, Red Devil, Commando
Re: Old Pluto base buildings
The BZ2 opening move (in bink .bik format) was created outside of Pandemic Studios. Memory says it was done by Soft|Image as a demonstration of that program -- Pandemic and BZ2 was one of the first adopters of that software. We have none of the files used to create that movie, otherwise a higher quality one (e.g. 512x512 or 1024x1024) would really improve the quality of that opening movie on modern systems. BZ2 used 256x256 textures & bink files because that's the largest that 3DFx Voodoo 1 graphics cards could handle.
-- GSH
-- GSH
Re: Old Pluto base buildings
I have an archive of old assets from development which includes some higher-resolution textures, renders and a lot of files which are, as far as Nielk and I can gather, unusable with modern software.
battlezone.wikia.com needs your help!
Re: Old Pluto base buildings
I can confirm it was Softimage|3D, though that might have also been called Soft|Image at the specific version in question.
There are major issues upconverting the scenes to Softimage|XSI and even when I tried to get them to work (and I've presently lost the ability) the best I could manage was the rare scene with issues such as the Dark Planet having no texture, just a black ball with atmospheric shine.
I did procure a copy of Softimage|3D that could work, but it requires a special type of computer that I don't have.
From my earlier successes however I do have a pile of XSIs (some broken, some ok, some unloadable that might still have good data hidden inside) of beta and movie assets.
There are major issues upconverting the scenes to Softimage|XSI and even when I tried to get them to work (and I've presently lost the ability) the best I could manage was the rare scene with issues such as the Dark Planet having no texture, just a black ball with atmospheric shine.
I did procure a copy of Softimage|3D that could work, but it requires a special type of computer that I don't have.
From my earlier successes however I do have a pile of XSIs (some broken, some ok, some unloadable that might still have good data hidden inside) of beta and movie assets.
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- Sabre
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Re: Old Pluto base buildings
Alright and thanks guys =)
I was rebuilding the Cerberus base just to see what it would look like and if me or someone else wanted to make a mission with it.
So far only 3 dumb down versions of the buildings(excluding the comm center which looks nice) exist inside the game.
I was rebuilding the Cerberus base just to see what it would look like and if me or someone else wanted to make a mission with it.
So far only 3 dumb down versions of the buildings(excluding the comm center which looks nice) exist inside the game.
- DarkCobra262
- Sabre
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Re: Old Pluto base buildings
I've always thought of doing that myself, only I would have gave it different looking builds but keeping similar design. I noticed there was a couple differences between the Intro attack and both the scout outpost and Cerberus baseXxHAMADEHxX wrote:Alright and thanks guys =)
I was rebuilding the Cerberus base just to see what it would look like and if me or someone else wanted to make a mission with it.
So far only 3 dumb down versions of the buildings(excluding the comm center which looks nice) exist inside the game.
Modding/Modelling like a noob...
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- Sabre
- Posts: 317
- Joined: Mon Aug 13, 2012 8:02 am
Re: Old Pluto base buildings
Ya its kinda weird. I actually had to take a screen from the intro movie because of that.DarkCobra262 wrote:I've always thought of doing that myself, only I would have gave it different looking builds but keeping similar design. I noticed there was a couple differences between the Intro attack and both the scout outpost and Cerberus base
If you want I can give you my setup. =D