Looking for BZ2 Models
Posted: Fri Jan 03, 2014 7:12 pm
Does anyone have the game models converted to .obj? I want to save myself a bit of work of ripping and converting. Years ago I had zero knowledge of 3d modeling but now for the heck of it I want to start plugging in Battlezone assets as place holders in my engine as I continue to create my own art.
At this time I really only need the Thunderbolt and the scenery meshes. Until I work out how the maps will be created I took a break from coding all the in game objects. Right now I am experimenting with a mix of multiple height maps and assembling them as a sphere. My goal is to create a game reminiscent of Battlezone but on a planetary scale unheard of before in any game. Eventually I would like for the planet to be procedurally generated but even filling a static world 1/3 of the size of earth is no small feat.
At this time I really only need the Thunderbolt and the scenery meshes. Until I work out how the maps will be created I took a break from coding all the in game objects. Right now I am experimenting with a mix of multiple height maps and assembling them as a sphere. My goal is to create a game reminiscent of Battlezone but on a planetary scale unheard of before in any game. Eventually I would like for the planet to be procedurally generated but even filling a static world 1/3 of the size of earth is no small feat.