http://www.nielk1.com/Battlezone/BZRDL/BZRDL.zip
Directions:
- Make a new BZ2 install. The best way to do this is to simply copy another install, such as fresh install right off the CD. I keep a zip of such a folder for this purpose and have not used by CD in years.
- Patch this new install to the latest version.
- Extract this zip into that folder, so that the exe contained is in the same location as bzone.exe
- Run BZRebuildDevLauncher.exe
- Wait while the program contacts the web server, the progress bar will fill and reset
- Click Update to download any packages you are missing. This will also delete old copies of ones you already have. Note the date and time are checked
- Select a launch profile from the bottom list.
- Add any extra arguments you wish, or remove the commands already present, from the textbox at the bottom.
- Click "Start Test"
- Do not do anything with the program while the progress bar is filling
- Do not try to use the program too quickly, it is just enough to do the job, but not much more
I am utilizing this system because it not only allows me to slice a mod up into many smaller parts for reduced bandwidth usage and waiting, but I have boiled down the upload and download processes to their minimal complexity. To download the mod for testing, you just use this program. For me to upload a new package, I simply drag the folder of the package on my deployment program and it packs up the needed files and sends it up to the server.
In the event that you run into bugs, please be sure to note what version your modules are in the top left list.
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Current Testing Targets:
Early testing of mercedf1.bzn (FE's Mission 1) and edf01.bzn (FE's Mission 2). Currently checking for timing and major inaccuracies or missing elements. The script for mission 1 still has a ways to go but should be functional. The script for mission 2 has been around 80% rewritten with only 20% or so directly ported from the original script. Watch for things occurring too quickly, attack waves spawning too quickly or slowly, missing objectives, fail conditions, win conditions, voice overs, etc.