Ideas for my next mod...
Moderators: GSH, VSMIT, Red Devil, Commando
- bigbadbogie
- Bull Dog
- Posts: 586
- Joined: Mon Feb 21, 2011 8:12 am
- Location: Ecuadorian Embassy
Ideas for my next mod...
So...
Now that I've finished QF2, I'm wondering what I should do next.
I'm thinking that I could make a space-based mod (like Assimilation). Maybe? Or an Epic-style mod?
Maybe an open-source public mod. People could contribute as they pleased.
I think I've made my last 'private' mod. I'd still be the project leader, but others could see everything created as it happens, offer suggestions, add new assets and play it from day one.
- BBB
Now that I've finished QF2, I'm wondering what I should do next.
I'm thinking that I could make a space-based mod (like Assimilation). Maybe? Or an Epic-style mod?
Maybe an open-source public mod. People could contribute as they pleased.
I think I've made my last 'private' mod. I'd still be the project leader, but others could see everything created as it happens, offer suggestions, add new assets and play it from day one.
- BBB
"You think that you can wipe out an entire civilisation without consequences?" - Rachel
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Ideas for my next mod...
you're never done
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- bigbadbogie
- Bull Dog
- Posts: 586
- Joined: Mon Feb 21, 2011 8:12 am
- Location: Ecuadorian Embassy
Re: Ideas for my next mod...
I am done being a lone-wolf all-in-one project developer.
It's collaboration time!
So... People.
Ever wanted to see something created for the Battlezone series? Absolutely anything you can imagine? Now's your chance.
Suggest something. No matter how crazy.
It's collaboration time!
So... People.
Ever wanted to see something created for the Battlezone series? Absolutely anything you can imagine? Now's your chance.
Suggest something. No matter how crazy.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Ideas for my next mod...
Bizzarro Mod, where everything is bass ackwards.
Mole Mod, where everything is underground.
Infantry Mod, where you rank up to get lots of duplicate unlocks and... oh,wait...
okay, help test private patch?
Mole Mod, where everything is underground.
Infantry Mod, where you rank up to get lots of duplicate unlocks and... oh,wait...
okay, help test private patch?
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- General BlackDragon
- Flying Mauler
- Posts: 2408
- Joined: Sat Feb 19, 2011 6:37 am
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Re: Ideas for my next mod...
^Red Devil wrote:okay, help test private patch?
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
Re: Ideas for my next mod...
Or, better yet, all the bug reports you "couldn't do properly because your mod wasn't released yet," now's the time to do them properly.
-- GSH
-- GSH
Re: Ideas for my next mod...
I just want the **** we have now to work right atm.
- bigbadbogie
- Bull Dog
- Posts: 586
- Joined: Mon Feb 21, 2011 8:12 am
- Location: Ecuadorian Embassy
Re: Ideas for my next mod...
The art of the possible. It's possible to create more mods, but getting the 1.3 patch working perfectly? It'd be easier to flap your arms and fly to Mars.Nielk1 wrote:I just want the **** we have now to work right atm.
I can do that.GSH wrote:Or, better yet, all the bug reports you "couldn't do properly because your mod wasn't released yet," now's the time to do them properly.
-- GSH
And join the endless avalanche of test-break-fix-test-break? We are the Borg. We are only interested in perfection. What the hell is 'perfection'? Pi will be calculated before 1.3 testing ends.Red Devil wrote:okay, help test private patch?
Plus it's all in stock Battlezone 2 which is so bread-and-butter now that it drives me crazy just looking at it.
That's why I love sitting on the periphery of 1.3 development. I can create complete and finished mods while 1.3 rolls on forever.
1.3 is an avalanche. I ride the avalanche. I am modder.
Maybe I could create a disco-mod with dancing constructors and walkers?
Maybe I could do a bit of 1.3 testing... here and there.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
Re: Ideas for my next mod...
I didn't just mean 1.3, but it starts there.bigbadbogie wrote:The art of the possible. It's possible to create more mods, but getting the 1.3 patch working perfectly? It'd be easier to flap your arms and fly to Mars.Nielk1 wrote:I just want the **** we have now to work right atm.
- bigbadbogie
- Bull Dog
- Posts: 586
- Joined: Mon Feb 21, 2011 8:12 am
- Location: Ecuadorian Embassy
Re: Ideas for my next mod...
All of the old mods are playable - with old patches. It could take full rebuilds of most of them to get them working in the new patches.
I'm not convinced that it's worth the effort.
(Maybe for FE)
I'm not convinced that it's worth the effort.
(Maybe for FE)
Last edited by bigbadbogie on Fri Feb 21, 2014 12:25 am, edited 1 time in total.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
Re: Ideas for my next mod...
Then that's where we are different.bigbadbogie wrote:All of the old mods are playable - with old patches. It could take full rebuilds of most of them to get them working in the new patches.
I'm not convinced that it's worth the effort.
I am proceeding in a way similar to a full audit.
I also have a LUA Mission DLL about 90% complete. Save/Load and subscript loading are the catches atm. That and testing of the bindings.
- bigbadbogie
- Bull Dog
- Posts: 586
- Joined: Mon Feb 21, 2011 8:12 am
- Location: Ecuadorian Embassy
Re: Ideas for my next mod...
But in return for a **** load of effort, all you get is what you already have!
"You think that you can wipe out an entire civilisation without consequences?" - Rachel
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
Re: Ideas for my next mod...
You really gain more, since you standardize. What you gain is a cohesive union and best yet modularization that supports piecemeal updates.bigbadbogie wrote:But in return for a **** load of effort, all you get is what you already have!
I am also on the cusp of run-time mission script extension by secondary scripts with the plan to make units be able to force the mission to load a support script by their presence.
- bigbadbogie
- Bull Dog
- Posts: 586
- Joined: Mon Feb 21, 2011 8:12 am
- Location: Ecuadorian Embassy
Re: Ideas for my next mod...
I suppose you're right. I just think that everybody's time would be put to better use creating new things. That's just me, though.
I'd imagine that is for the new races in CP2.Nielk1 wrote:I am also on the cusp of run-time mission script extension by secondary scripts with the plan to make units be able to force the mission to load a support script by their presence.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
- General BlackDragon
- Flying Mauler
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- Joined: Sat Feb 19, 2011 6:37 am
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Re: Ideas for my next mod...
IT's actually not THAT hard to update mods.
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****