Fixing UI Changes since 1.3.6.?

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Re: Fixing UI Changes since 1.3.6.?

Post by blue banana »

Do you think we can use Adobe Illustrator to "vectorify" the text, and then convert the individual characters to a font?
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General BlackDragon
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Re: Fixing UI Changes since 1.3.6.?

Post by General BlackDragon »

I remember back in Feb? I used N1's font converter to upscale a couple of the original BMFs (bzone, and console). Let me go re-figure out how I did it and write a small tut and do it for the bg_* files.
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Re: Fixing UI Changes since 1.3.6.?

Post by TheJamsh »

I thought the original font was 'Impact'... At least wasn't it documented as that in the original bzgame_init file?
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Re: Fixing UI Changes since 1.3.6.?

Post by GSH »

The preview of the Impact font I see on Wikipedia is nowhere near the BZ2 font.

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Re: Fixing UI Changes since 1.3.6.?

Post by Ded10c »

*AHadley rummages through his "Things to put on BZWiki" folder and retrieves a text file full of notes*

For the title and various header elements of the pandemicstudios.com/bzii site, you're looking at Ginza.
For in-game matters where a larger font is used (log in menu, main menu buttons, in-game shell, etc.) you're looking at Bank Gothic.

I haven't yet identified the old smaller fonts (console, details on the options menu, etc.) and given their size I'm not sure I'm going to be able to. As GSH pointed out above, the new font used for the smaller-scale shell stuff is Droid Sans.
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Re: Fixing UI Changes since 1.3.6.?

Post by Zero Angel »

I'm reasonably certain that the original was Bank Gothic or some variant of it.
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Re: Fixing UI Changes since 1.3.6.?

Post by Nielk1 »

My BMF viewer and importer/exporter might be of use. The conversion works on the raw bitmaps.
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Re: Fixing UI Changes since 1.3.6.?

Post by TheJamsh »

GSH wrote:What part of the BZ2 toolchain has ever had drag-and-drop? You must be mistaking BZ2 for a project with a lot more programmers.

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Re: Fixing UI Changes since 1.3.6.?

Post by General BlackDragon »

Lemon version?

In a folder, the PL file goes in a "scripts" folder, the shell files go into whatever folder the BAT labels the pushd as.
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Re: Fixing UI Changes since 1.3.6.?

Post by GSH »

Perl doesn't even seem to be that well documented outside of BZ.
Possibly not in the circles you hang out in, but http://oreilly.com/perl/ is one of many online resources. Many online resources are free; you can find some used books on Perl dating back to the 1990s -- still valid for the simple-level Perl used in that upscaling script -- in used book stores.

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Re: Fixing UI Changes since 1.3.6.?

Post by TheJamsh »

General BlackDragon wrote:Lemon version?

In a folder, the PL file goes in a "scripts" folder, the shell files go into whatever folder the BAT labels the pushd as.
Tried it, now when I load up the game my menus are huge and I can't quite without ALT+F4'ing
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Re: Fixing UI Changes since 1.3.6.?

Post by General BlackDragon »

IIRC you need to put into your bzshell_init files, respectively,

1_5:

Cmd("iface.shellresx 960");
Cmd("iface.shellresy 720");

2_0:

Cmd("iface.shellresx 1280");
Cmd("iface.shellresy 960");

2_5:

Cmd("iface.shellresx 1600");
Cmd("iface.shellresy 1200");

3_0:

Cmd("iface.shellresx 1920");
Cmd("iface.shellresy 1440");
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Re: Fixing UI Changes since 1.3.6.?

Post by TheJamsh »

Ohhh I see, Just the INIT file right? I only have one, if that. I think. It's been a while since I've done bZ2..
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Re: Fixing UI Changes since 1.3.6.?

Post by GSH »

The bzshell_init files are NOT automatically upscaled like the rest of the files. (Comments pointing that out are in my .sh file) The bzshell_init files have some pieces that need upscaling, some pieces that don't, so some one-time hand editing is needed. Examine how stock's bzshell_init* files are similar, and how they are different. And then compare an upscaled bzshell_init file vs what is in stock.

I recommend you upscale only your extra options pages to start. Get the simple, obvious case working first.

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