Pilot Issues

Moderators: GSH, VSMIT, Red Devil, Commando

User avatar
General BlackDragon
Flying Mauler
Posts: 2408
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: Pilot Issues

Post by General BlackDragon »

And si_envelop bone animations.

Nielk1 made a bone script thingy for 3ds Max.
Battlezone Classic Public Forums
*****General BlackDragon*****
User avatar
MrTwosheds
Recycler
Posts: 3059
Joined: Sat Feb 19, 2011 8:37 am
Location: Outer Space
Contact:

Re: Pilot Issues

Post by MrTwosheds »

The animations move the bones, Animations can easily be cut n pasted in notepad between xsi.
The really tricky bit is the envelopes, they define which vertex's get moved with which bone.
Nielk1,s script for 3dsMax is the best thing we have to do this with.
They can also be made by hand in notepad, but you need to be very dedicated and slightly mad to do this with even a remotely complex model.
I do not know If that script can work with or be modified to work with Blender. Nielk1 seems to be Awol for now.
The Silence continues. The War Of Lies has no end.
Commando
Flying Mauler
Posts: 2176
Joined: Fri Feb 18, 2011 6:41 pm

Re: Pilot Issues

Post by Commando »

He's typically in the irc chat room if you want his attention.
Post Reply