Creating A Map
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Creating A Map
I want to create a map. I know about the pathpoints and all, but where would I have access to a completely blank map to build from? Preferably a medium sized one, like the size of the Dunes map. And once I do acquire a blank map, how do I put in the textures for the terrain?
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- MrTwosheds
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Re: Creating A Map
You make .trn, .odf and .inf files for your map.
You bz2edit.exe /edit Mymap.trn
Paint some textures on it and save to produce a mymap.bzn
The map size parameters etc are all in the .trn.
You bz2edit.exe /edit Mymap.trn
Paint some textures on it and save to produce a mymap.bzn
The map size parameters etc are all in the .trn.
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- General BlackDragon
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Re: Creating A Map
Sizes must be multiples of 2, and are somewhat limited by Meters Per Grid.
with standard MPG of 8.0, your sizes are limited to: 128x128, 512x512, 1024x1024, 2048x2048, 4096x4096. You could *probably* go smaller, 64x64, or 32x32, or 16x16, or 8x8, but who would want to?
Also, in the .TRN files, you only need to worry about the [Size] and [Texture] sections. The only other sections are [NormalView] which contains only new 1.3 features, and [World] which only contains musictrack and the new 1.3 feature Gravity. There may be some left over [Sky] or [Water] sections, these aren't read by the game at all.
with standard MPG of 8.0, your sizes are limited to: 128x128, 512x512, 1024x1024, 2048x2048, 4096x4096. You could *probably* go smaller, 64x64, or 32x32, or 16x16, or 8x8, but who would want to?
Also, in the .TRN files, you only need to worry about the [Size] and [Texture] sections. The only other sections are [NormalView] which contains only new 1.3 features, and [World] which only contains musictrack and the new 1.3 feature Gravity. There may be some left over [Sky] or [Water] sections, these aren't read by the game at all.
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*****General BlackDragon*****
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Re: Creating A Map
I always spawn as a Sabre zipping around on a white map, and it doesn't let me edit anything in the editor
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Re: Creating A Map
This occurs when trying to load a BZN (or TRN) that doesn't exist. You have to create the TRN file manually first.Vadam wrote:I always spawn as a Sabre zipping around on a white map, and it doesn't let me edit anything in the editor
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- Red Devil
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Re: Creating A Map
mts, thanks, i didn't know you have to use a populated .trn file to start a new map. i searched on the /edit parm since i hadn't seen that in 1.3 and saw that it was eliminated in pb1.
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Re: Creating A Map
Lack of /edit being co-incident with creation of bz2edit.exeRed Devil wrote:mts, thanks, i didn't know you have to use a populated .trn file to start a new map. i searched on the /edit parm since i hadn't seen that in 1.3 and saw that it was eliminated in pb1.
Re: Creating A Map
Alright, so since /edit isn't necessary anymore, whats the exact line that needs to be in the shortcut? So far I have
"C:\Battlezone II\BZ2Edit.exe"
"C:\Battlezone II\BZ2Edit.exe"
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Re: Creating A Map
/map mapname.bzn
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Re: Creating A Map
"C:\Battlezone II\BZ2Edit.exe" /nointro mapname.bzn
/map isnt a thing.
/map isnt a thing.
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*****General BlackDragon*****
*****General BlackDragon*****
Re: Creating A Map
Interesting, but it doesn't hurt
- General BlackDragon
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Re: Creating A Map
Neither does adding /shibbledibblepoopydoop
doesn't make it "correct"
doesn't make it "correct"
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*****General BlackDragon*****
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Re: Creating A Map
Hm, I downloaded one of the blank maps and booted it up but I still get the same issue
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- General BlackDragon
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Re: Creating A Map
make sure its in addon? Or if ur loading a mod, make sure the /config whateveritis.cfg is in the command line
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*****General BlackDragon*****
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