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Multiple unit voices for single commands

Posted: Mon May 18, 2015 5:29 am
by Vadam
I'll try to articulate this as best as I can. What I'm getting at is if I select a sabre, it plays a specific sound. It only plays that sound. What I'm wondering is, if there is some way to make it a 50-50 chance of playing a different sound. For example, if I gave the sabre two sound files for a goto command it can either play one sound, or the other.

goMsg = "ivtank04.wav/ivtankX.wav"
Lets assume "ivtankX.wav" is the other sound it could potentially play.

Or the chance-per-sound could be split to 33%

goMsg = "ivtank04.wav/ivtankX.wav/ivtankX2.wav"

And it would just go on from there. I just think it would add a bit of variety to be able to give the units more voices.

Also, what are these commands for? They're usually empty in the ODF files.
selectOtherMsg = ""

otherMsg = ""

user1Msg = ""

Re: Multiple unit voices for single commands

Posted: Mon May 18, 2015 5:43 am
by Nielk1
This is not a feature of the game.

Someone could request it thought. If it was to be implemented it would probably be via a list of alternates (goMsg2,goMsg3).

Re: Multiple unit voices for single commands

Posted: Mon May 18, 2015 2:13 pm
by Red Spot
You can always make different units and have the dll swap out units for alternate versions.
Usefull; no. Possible; yes.