3DS Max XSI Importer

Moderators: GSH, VSMIT, Red Devil, Commando

User avatar
TheJamsh
Bull Dog
Posts: 687
Joined: Sat Feb 19, 2011 5:49 pm

3DS Max XSI Importer

Postby TheJamsh » Sat Jul 23, 2016 9:32 am

https://jkhub.org/files/file/2092-xsi-import-maxscript/

Found this a few years ago and just had to go looking for it again after a format (thankfully still around). This script let's you import all BZ2 .xsi models, directly into max without the need to convert first in 3DE or something (rip).

Just posting the link here in case anybody ever wants it, likely to be very useful! I did have an exporter script too but can't find that one right now..
Developer @ Stormtide
viewtopic.php?f=4&t=2350#p40547 << My UE4 Battlezone Project

ModDB - Battlezone II Unofficial Expansion Pack

User avatar
General BlackDragon
Flying Mauler
Posts: 2399
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: 3DS Max XSI Importer

Postby General BlackDragon » Sat Jul 23, 2016 4:45 pm

I remember helping test Tsvetan''s original on BZ2maps/Bump N Go's site. It had issues that made me decide 3ds was easier. I'll test it and report any issues with this version.
Battlezone Classic Public Forums
*****General BlackDragon*****

User avatar
TheJamsh
Bull Dog
Posts: 687
Joined: Sat Feb 19, 2011 5:49 pm

Re: 3DS Max XSI Importer

Postby TheJamsh » Sun Jul 24, 2016 2:40 pm

It doesn't seem to always import UV's correctly.. which is the first thing I've noticed.
Developer @ Stormtide
viewtopic.php?f=4&t=2350#p40547 << My UE4 Battlezone Project

ModDB - Battlezone II Unofficial Expansion Pack


Return to “Battlezone 2 Mod Making”

Who is online

Users browsing this forum: Baidu [Spider], Bing [Bot] and 2 guests