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Jammer Functions

Posted: Wed Apr 06, 2011 1:40 pm
by Clavin12
How do they work? What can you apply them to? Can they be turned on and off? Can they be put on a vehicle and have it affect the ships around them?

Re: Jammer Functions

Posted: Wed Apr 06, 2011 1:50 pm
by Ded10c
I think Jammers are a combination of ODF and class code, but I've not done much with them so I wouldn't be sure. You can tap things to vehicles using NK1's Attacher Code DLL snippet.

Re: Jammer Functions

Posted: Wed Apr 06, 2011 2:15 pm
by Clavin12
Does that mean that it will have to be coded for each individual map if I want jammer units?

Re: Jammer Functions

Posted: Wed Apr 06, 2011 2:35 pm
by Ded10c
Possibly, but you'd have to ask NK1 to be certain.

Re: Jammer Functions

Posted: Wed Apr 06, 2011 7:56 pm
by Nielk1
Unless someone finds a way to make a BZS compile down to a CPP. C would work but would require some more effort to get into the CPP template.

My classes work best for CPP coded DLLs, drop ins, work well on MP.

Re: Jammer Functions

Posted: Wed Apr 06, 2011 10:05 pm
by MrTwosheds
For odf type modding, Jammers are buildings, and so cannot really be attached to vehicles, You should be able to spawn then as mines or spraybomb/building type objects as well constructing them or have them spawned on buildings using taps.

Not quite sure how I feel about jammers as a special weapon, maybe they could be a bit too powerful or annoying

Re: Jammer Functions

Posted: Wed Apr 06, 2011 10:08 pm
by Nielk1
Black Dog Snooper Scout has Jammer Mines (Fleshstorm)

Re: Jammer Functions

Posted: Thu Apr 07, 2011 1:51 am
by Clavin12
I can probably find a way to integrate them gracefully. I wanted to know because my Fae race should be very good at hiding.

Re: Jammer Functions

Posted: Fri Apr 08, 2011 5:55 am
by ADMIRAL MANSON
Nielk1 wrote:Black Dog Snooper Scout has Jammer Mines (Fleshstorm)
I wish that thing was build-able.

Re: Jammer Functions

Posted: Sun Apr 10, 2011 10:16 am
by jaydenbz2
So N1 has a code snippet, how can I use it, a jamming ship for the aeneans would match their style i think.

Re: Jammer Functions

Posted: Sun Apr 10, 2011 11:13 pm
by Nielk1
That was actually a plan, but as an addon to any ship.