middleColor = "# # # #"?

Moderators: GSH, VSMIT, Red Devil, Commando

Post Reply
User avatar
TheJamsh
Bull Dog
Posts: 689
Joined: Sat Feb 19, 2011 5:49 pm

middleColor = "# # # #"?

Post by TheJamsh »

I know [ShieldUpgradeClass] supports:

startColor = ""
middleColor = ""
finishColor = ""
colorRange = "" // im assuming this flag decides the rate at which it belts through the colors? shield effects are too fast to figure it out

anybody know if particle systems support these flags? Ive used them before but can't really see any effect. I just wondered if the code existed? Any clue GSH/Ken?
User avatar
GSH
Patch Creator
Posts: 2485
Joined: Fri Feb 18, 2011 4:55 pm
Location: USA
Contact:

Re: middleColor = "# # # #"?

Post by GSH »

middleColor is used only by ShieldEffect.cpp

-- GSH
User avatar
General BlackDragon
Flying Mauler
Posts: 2408
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: middleColor = "# # # #"?

Post by General BlackDragon »

I wonder if it'd be easy to add to renders....
User avatar
TheJamsh
Bull Dog
Posts: 689
Joined: Sat Feb 19, 2011 5:49 pm

Re: middleColor = "# # # #"?

Post by TheJamsh »

Tah GSH :)
Post Reply