I know [ShieldUpgradeClass] supports:
startColor = ""
middleColor = ""
finishColor = ""
colorRange = "" // im assuming this flag decides the rate at which it belts through the colors? shield effects are too fast to figure it out
anybody know if particle systems support these flags? Ive used them before but can't really see any effect. I just wondered if the code existed? Any clue GSH/Ken?
middleColor = "# # # #"?
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Re: middleColor = "# # # #"?
middleColor is used only by ShieldEffect.cpp
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Re: middleColor = "# # # #"?
I wonder if it'd be easy to add to renders....
Re: middleColor = "# # # #"?
Tah GSH