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Anyone know how to get an ambient sound on a Boid?

Posted: Fri May 06, 2011 7:45 pm
by APCs r Evil
Topic really says it all...

I've tried all of the flags I can think of, none of them worked.

Re: Anyone know how to get an ambient sound on a Boid?

Posted: Fri May 06, 2011 8:28 pm
by General BlackDragon
If all else fails....

Code: Select all

- Work on mantis 271. For all particle *SIMULATE* items, added the
ability to specify a sound effect that'll play. This is particle
chunks with simulateBase = one of { "sim_chunk", "sim_dust",
"sim_ember", "sim_null", "sim_smoke", or "sim_spray" }. Basically, in
the ODF section with the simulateBase entry, add a line like this:

[e1]
simulateBase = "sim_smoke" // Or one of the others above
SimulateSoundEffect = "" // blank is no sound; otherwise, something like "blah.wav"

   Compiles, but is pretty much untested. This has the possibility of
flooding the sound system with a few too many requests. Use
sparingly. [NM]
Stick a dummy render on it and use that.

Re: Anyone know how to get an ambient sound on a Boid?

Posted: Fri May 06, 2011 9:03 pm
by TheJamsh
yeah, pretty much the only way to do it