Page 1 of 1
Anyone know how to get an ambient sound on a Boid?
Posted: Fri May 06, 2011 7:45 pm
by APCs r Evil
Topic really says it all...
I've tried all of the flags I can think of, none of them worked.
Re: Anyone know how to get an ambient sound on a Boid?
Posted: Fri May 06, 2011 8:28 pm
by General BlackDragon
If all else fails....
Code: Select all
- Work on mantis 271. For all particle *SIMULATE* items, added the
ability to specify a sound effect that'll play. This is particle
chunks with simulateBase = one of { "sim_chunk", "sim_dust",
"sim_ember", "sim_null", "sim_smoke", or "sim_spray" }. Basically, in
the ODF section with the simulateBase entry, add a line like this:
[e1]
simulateBase = "sim_smoke" // Or one of the others above
SimulateSoundEffect = "" // blank is no sound; otherwise, something like "blah.wav"
Compiles, but is pretty much untested. This has the possibility of
flooding the sound system with a few too many requests. Use
sparingly. [NM]
Stick a dummy render on it and use that.
Re: Anyone know how to get an ambient sound on a Boid?
Posted: Fri May 06, 2011 9:03 pm
by TheJamsh
yeah, pretty much the only way to do it