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Battlezone Forums • attacher code + lung = ???
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attacher code + lung = ???

Posted: Tue May 17, 2011 2:59 am
by Josiah
can N1's magical attacher dll have a lung attached to a vehicle?

Re: attacher code + lung = ???

Posted: Tue May 17, 2011 3:26 am
by Zax
Josiah wrote:can N1's magical attacher dll have a lung attached to a vehicle?
If that lung is also a vehicle I assume.

Re: attacher code + lung = ???

Posted: Tue May 17, 2011 3:31 am
by Josiah
no, I mean a classLabel = "powerlung" object being attached to a classLabel = "wingman" / "sav"

Re: attacher code + lung = ???

Posted: Tue May 17, 2011 4:32 am
by Zax
No

Re: attacher code + lung = ???

Posted: Tue May 17, 2011 5:08 am
by Nielk1
Yea no it can't do that. I basically have to resort to making the attached object un-hittable. That said, if you really want one, there are options but they are few and far between and non can create what you describe.

Until I or someone else has found a way to tap something collideable to a unit, this can't be done. Once we reach that point it would become trivial as the DLL would be able to treat any attached object as a 'lung' and kill the weapons or entire systems of the ship it was attached to when it died.

I am interested in why you want this, but doubtful it will work at any point in the future. It certainly would not work now.

Also: The attacher dll code itself is just a beta test of an idea. It is far from complete.

Re: attacher code + lung = ???

Posted: Wed May 25, 2011 11:04 am
by jaydenbz2
It would be cool to have a vehicle with a lung, so it has a 'weak spot'.

Re: attacher code + lung = ???

Posted: Wed May 25, 2011 3:29 pm
by Josiah
jaydenbz2 wrote:It would be cool to have a vehicle with a lung, so it has a 'weak spot'.
exactly.

Re: attacher code + lung = ???

Posted: Thu May 26, 2011 2:58 am
by S.cavA.rmyG.en
jaydenbz2 wrote:It would be cool to have a vehicle with a lung, so it has a 'weak spot'.
then why not make a vehicle that dose nothing but explodes when it dies and give it less helth then the thing its taped to.

Re: attacher code + lung = ???

Posted: Thu May 26, 2011 3:11 am
by S.cavA.rmyG.en
you could use a custom scrap class = flare mine that fires a ancer on to the parent ship making it slow down or stop.

Re: attacher code + lung = ???

Posted: Thu May 26, 2011 10:44 am
by Ded10c
S.cavA.rmyG.en wrote:
jaydenbz2 wrote:It would be cool to have a vehicle with a lung, so it has a 'weak spot'.
then why not make a vehicle that dose nothing but explodes when it dies and give it less helth then the thing its taped to.
Sudden image of two Sabres held together with sticky tape.