Did a little work on the sabre this morning. Struggling to get the vents on the barrel and turret body looking good, think i may have to use an alpha channel in the texture to avoid some odd smoothing issues, but i've left them as they are in this render. Also added a secondary barrel for the mortar, which I may re-work a little to get it looking more like the current cannon barrel.
There is also some detail on the lights that you can't see because I forgot to apply the transparent material, I'll do another render in a few hours.
Version 1
Current Polycount: 3,668
Target: 1800~2500

Version 2
Current Polycount: 2,981
Target: 2000~2600

