IA Map Packs

Moderators: GSH, VSMIT, Red Devil, Commando

User avatar
Clavin12
Bull Dog
Posts: 676
Joined: Fri Feb 25, 2011 4:50 pm
Location: The Deep(ish) South

IA Map Packs

Post by Clavin12 »

You know what we could really use? Some new Instant Action development. What else is there to do when there are no good Multiplayer games up? It really seems to be atrophying. Any links? Will mpi maps work?
User avatar
General BlackDragon
Flying Mauler
Posts: 2408
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: IA Map Packs

Post by General BlackDragon »

Clavin12 wrote:What else is there to do when there are no good Multiplayer games up?
Image
User avatar
GSH
Patch Creator
Posts: 2486
Joined: Fri Feb 18, 2011 4:55 pm
Location: USA
Contact:

Re: IA Map Packs

Post by GSH »

+1

-- GSH
User avatar
Clavin12
Bull Dog
Posts: 676
Joined: Fri Feb 25, 2011 4:50 pm
Location: The Deep(ish) South

Re: IA Map Packs

Post by Clavin12 »

Ok, I shouldn't have said that. What if you can't host? What if you don't have internet? We can't just let it wither like this.
User avatar
GSH
Patch Creator
Posts: 2486
Joined: Fri Feb 18, 2011 4:55 pm
Location: USA
Contact:

Re: IA Map Packs

Post by GSH »

You can still create a lanonly game, even w/o internet. You can *always* host, even if nobody joins. DM w/ bots and MPI are going to be the most satisfying modes. If you haven't gathered yet, MPI by yourself == IA. MPI with joiners = MPI.

-- GSH
User avatar
Clavin12
Bull Dog
Posts: 676
Joined: Fri Feb 25, 2011 4:50 pm
Location: The Deep(ish) South

Re: IA Map Packs

Post by Clavin12 »

That seems awfully unprofessional.
User avatar
General BlackDragon
Flying Mauler
Posts: 2408
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: IA Map Packs

Post by General BlackDragon »

So does not being able to host...

Fix your router :D
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: IA Map Packs

Post by Ded10c »

With the introduction of MPI, IA became obsolete.
User avatar
PCG-Oldfart
Drunken Constructor
Posts: 47
Joined: Tue May 17, 2011 2:04 am
Location: Mobile Alabama
Contact:

Re: IA Map Packs

Post by PCG-Oldfart »

AHadley wrote:With the introduction of MPI, IA became obsolete.
The bad part about MPI is if you don't have enough time to finish a game you can't save it and continue later like in IA.
User avatar
Clavin12
Bull Dog
Posts: 676
Joined: Fri Feb 25, 2011 4:50 pm
Location: The Deep(ish) South

Re: IA Map Packs

Post by Clavin12 »

Precisely.

It is not unprofessional to not be able to host. It is unprofessional for the developers of a game to leave one part of a game to wither while letting another part do its job, and not as well at that.
User avatar
General BlackDragon
Flying Mauler
Posts: 2408
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: IA Map Packs

Post by General BlackDragon »

*hands GSH the featherbat*
User avatar
Clavin12
Bull Dog
Posts: 676
Joined: Fri Feb 25, 2011 4:50 pm
Location: The Deep(ish) South

Re: IA Map Packs

Post by Clavin12 »

featherbat?

Come to think of it, IA is not withering. It's just not growing.
APCs r Evil
Sabre
Posts: 299
Joined: Sat Feb 19, 2011 4:13 am

Re: IA Map Packs

Post by APCs r Evil »

I occasionally convert MPI/ST maps to IA, or even make entirely new maps. Mostly when the mood strikes me. Right now I have about 18 extra IA maps in my list, most of which are perfectly playable and releasable. A handful are mostly playable but are waiting for me to get in the mood to fix some minor pathing issues. Other than that, the only thing holding me back from releasing them is not knowing our policy on crediting original map creators properly when converting their maps to a different game style.

By far the biggest obstacle is my own fluctuating interest in converting them, the process is easy but far from interesting.

Heh, I recently converted the ST: Tranquility map to IA. A game on that map as ISDF vs Scion took me over 4 hours and several saves to complete. Felt like that exceedingly long FE mission on Miasma where you had to blow up the bridge. There were Maulers climbing over the hills at the back of my base, constant Archer attacks on far away outposts from areas I could barely reach, Service Trucks being eaten by stray Maulers or diving into the water... Kinda makes me want to play another game there.

(Main problem with IA: Tranquility is the AI pathing, aka trucks diving into water more than usual.)
User avatar
Clavin12
Bull Dog
Posts: 676
Joined: Fri Feb 25, 2011 4:50 pm
Location: The Deep(ish) South

Re: IA Map Packs

Post by Clavin12 »

Ooo! Tranquility! Could you send me a copy?
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: IA Map Packs

Post by Ded10c »

I found it makes it a lot easier if you move your deploy as far to the left side as you can.

http://bzuniverse.bzscrap.org/index.php ... 486.0.html - not sure if it's earlier or later than APC's version, but it's the same thing.
Post Reply