Modding Tools and Resources

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Ded10c
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Modding Tools and Resources

Postby Ded10c » Sun Feb 27, 2011 7:33 pm

This thread is for listing useful tools and resources for modders. Little low on time, so just the one for now to get the ball rolling. I'll expand this post later, this is just to reserve the space (we need a topic like this :P)

Lizard's four base maps.

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labmice00
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Re: Modding Tools and Resources

Postby labmice00 » Mon Feb 28, 2011 12:22 am

3dExploration, a useful tool that can view and convert models. Can export to an XSI that BZ2 can use.

http://dutch-boy.com/3De/

xnview, another utility that can view and convert Battlezone 2's .pic texture files.

http://www.bzscrap.org/downloads/Utilities/BZ2/xnviewgb.exe

OvermindDL1's mesh viewer.

http://www.overminddl1.com/forum/index.php?PHPSESSID=843a7a333fd24b39c387e2ca82b2aa45&topic=465.0
Last edited by labmice00 on Mon Feb 28, 2011 11:48 pm, edited 1 time in total.

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Ded10c
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Re: Modding Tools and Resources

Postby Ded10c » Mon Feb 28, 2011 7:57 am

labmice00 wrote:OvermindDL1's mesh viewer.

http://www.bzscrap.org/downloads/Utilities/BZ2/xnviewgb.exe


That's XNView, an image viewer/editor.

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labmice00
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Re: Modding Tools and Resources

Postby labmice00 » Mon Feb 28, 2011 11:48 pm

Whoops, posted wrong link.

EDIT: Right link up, how silly of me.

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TheJamsh
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Re: Modding Tools and Resources

Postby TheJamsh » Tue Mar 01, 2011 1:12 am

Might i suggest uploading the latest version of XnView? Its pretty good actually...

Also, maybe we should expand on the content, there is so much missing. Would be nice to have everything in one place for once...

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labmice00
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Re: Modding Tools and Resources

Postby labmice00 » Tue Mar 01, 2011 2:22 am

Here's the latest version of XNview.
http://xnview.com/en/index.html :)

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Ded10c
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Re: Modding Tools and Resources

Postby Ded10c » Tue Mar 01, 2011 9:05 am

I'll edit my top post when I've got time, should end up with a nice complete list.

EDIT: Also, if a mod could sticky this, it'd be much appreciated.

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Re: Modding Tools and Resources

Postby VSMIT » Tue Mar 01, 2011 9:52 am

It is stickied. It's been stickied for a couple of days.

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Ded10c
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Re: Modding Tools and Resources

Postby Ded10c » Tue Mar 01, 2011 10:03 am

That's me paying attention, then :lol:

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Clavin12
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Re: Modding Tools and Resources

Postby Clavin12 » Tue Mar 01, 2011 1:21 pm

Blender 3D: A 3d modeling and rendering package.

Here is the official website
http://www.blender.org/

But if you want the latest build here is the place to go
http://www.graphicall.org/builds/

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labmice00
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Re: Modding Tools and Resources

Postby labmice00 » Wed Mar 02, 2011 12:16 am


VSMIT
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Re: Modding Tools and Resources

Postby VSMIT » Wed Mar 02, 2011 1:09 am

The only problem is that that's an old exporter. We need to do something to get OM to update it. When he has less on his plate, of course.

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Re: Modding Tools and Resources

Postby OvermindDL1 » Fri Mar 04, 2011 7:10 am



You should try not putting your session id in the URL. :p

http://www.overminddl1.com/forum/index.php?topic=465.0


And yes, that exporter is old, I was working on a new one that was already working a ton better a while back, wonder where I put it, probably on an old windows partition...

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TheJamsh
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Re: Modding Tools and Resources

Postby TheJamsh » Fri Mar 04, 2011 9:14 am

3DS Max Plugins Made By Dummy
A collection of plug-ins made for 3DS Max for BZ2, along with a few BZ1 utilities.
http://dummyworld.net/programs/?category=Battlezone

Photoshop/3DS Max/Windows Texture Tools
For creating .dds volumetric textures for use with local fog and various other things.
http://developer.nvidia.com/object/nv_t ... tools.html

Specular Map Generator
This came with another program that I forget the name of, but Ive uploaded this part of it here. This is great for creating specular maps to re-inforce your textures. They can also be used as bump maps to give similar results to current BZ2 buildings.
http://www.mediafire.com/download.php?qqr7ett9dwa8c1o

(Might I suggest updating the OP with a format similar to this?)

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Ded10c
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Re: Modding Tools and Resources

Postby Ded10c » Fri Mar 04, 2011 2:16 pm

Once I get the time, I'll put everything I can find in the OP.

I did run across the program you were on about recently, but I can't find it now either.


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