Modding Tools and Resources

Moderators: GSH, VSMIT, Red Devil, Commando

sabrebattletank
Thunderbolt
Posts: 151
Joined: Sat Feb 19, 2011 2:08 am

Re: Modding Tools and Resources

Postby sabrebattletank » Tue Mar 08, 2011 5:35 am


User avatar
Ded10c
Recycler
Posts: 3785
Joined: Sun Feb 20, 2011 11:05 am
Location: Stafford
Contact:

Re: Modding Tools and Resources

Postby Ded10c » Thu Mar 10, 2011 8:55 pm


User avatar
labmice00
Thunderbolt
Posts: 102
Joined: Fri Feb 25, 2011 5:22 am
Contact:

Re: Modding Tools and Resources

Postby labmice00 » Sun Mar 13, 2011 12:16 am

X2XSI: A handy utility that can convert older versions of DirectX models to XSI. (Made by Avatar)

http://www.bzscrap.org/downloads/Utilities/BZ2/X2XSI.zip

User avatar
labmice00
Thunderbolt
Posts: 102
Joined: Fri Feb 25, 2011 5:22 am
Contact:

Re: Modding Tools and Resources

Postby labmice00 » Tue Mar 22, 2011 1:11 am

RadVideo Tools: Set of Programs that can make and view BZ2's .bik movie format.

http://www.videohelp.com/tools/Rad_Video_Tools

User avatar
Clavin12
Bull Dog
Posts: 676
Joined: Fri Feb 25, 2011 4:50 pm
Location: The Deep(ish) South

Re: Modding Tools and Resources

Postby Clavin12 » Fri Apr 15, 2011 12:18 am

Might I post tutorials here?

Col Klink
Sabre
Posts: 368
Joined: Fri Apr 15, 2011 8:24 am
Contact:

Re: Modding Tools and Resources

Postby Col Klink » Fri Apr 15, 2011 10:16 am

Some other 3D model making software.

Autodesk 3DS Max Prefered by 9 out of ten BZII users. :D

Truespace3D Oddball, but has usable X and 3DS exporters. ;)

Milkshape3D XSI exporter but no animation. :lol: :o

Wings3D 3DS exporter. :)

GMax. Dated, but can create non animated models. :cry:

Anim8or3D 3DS exporter. :?:

Autodesk Softimage Mod Tool 3DS exporter. :oops:

User avatar
Baconboy
Attila
Posts: 1063
Joined: Sat Mar 05, 2011 11:49 pm
Location: On this forum, aren't I?
Contact:

Re: Modding Tools and Resources

Postby Baconboy » Tue Apr 19, 2011 9:03 pm

Just got Blender! :D

User avatar
Psychedelic Rhino
Bull Dog
Posts: 984
Joined: Wed Feb 23, 2011 5:47 pm
Location: Raleigh, NC

Re: Modding Tools and Resources

Postby Psychedelic Rhino » Wed Apr 20, 2011 10:48 pm

And. . .

Sketchup - minimal animation with good selection of exporters.

Also, those wishing to get into Sketchup, I offer up this link. It will expand the software to amazing heights, easily as powerful as any modeling program. . . AND 98% of the plugins are free.

http://forums.sketchucation.com/viewtop ... 23&t=28782

User avatar
Red Devil
Recycler
Posts: 4392
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains
Contact:

Re: Modding Tools and Resources

Postby Red Devil » Wed Aug 24, 2011 9:02 pm


User avatar
TheJamsh
Bull Dog
Posts: 687
Joined: Sat Feb 19, 2011 5:49 pm

Re: Modding Tools and Resources

Postby TheJamsh » Wed Aug 24, 2011 10:46 pm

TextCrawler
Bulk Find/Replace, with plenty of other options as well. Much more powerful than windows grep, and allows you to add multiple lines underneath others.

http://www.digitalvolcano.co.uk/content ... tcdownload

User avatar
Ded10c
Recycler
Posts: 3785
Joined: Sun Feb 20, 2011 11:05 am
Location: Stafford
Contact:

Re: Modding Tools and Resources

Postby Ded10c » Thu Aug 25, 2011 9:53 am

WinMerge
Highlights the differences between two files

http://www.winmerge.org

User avatar
MrTwosheds
Recycler
Posts: 3059
Joined: Sat Feb 19, 2011 8:37 am
Location: Outer Space
Contact:

Re: Modding Tools and Resources

Postby MrTwosheds » Mon Oct 03, 2011 6:39 pm

http://www.pixologic.com/sculptris/
Found this today, Sculptris, Its free!!!
It enables you to sculpt models and paint them, been trying it out for a couple of hours, once you read the documentation and figure out the keys for all the buttons they forgot to put on the UI, it seems quite good. It exports .obj which can be used in lots of other programs, the UV maps it makes seem a bit random and it probably won't be too easy to fit textures after their creation, but If you want to "paint" your geometry by hand, then this seems to work quite well. It has a reduction brush, so you can reduce the poly count of what ever you make, and you can import .obj you made elsewhere. Sculpting organic style geometry's is allot simpler than in many other programs, such as 3dsmax7.

User avatar
Zero Angel
Attila
Posts: 1536
Joined: Mon Feb 21, 2011 12:54 am
Contact:

Re: Modding Tools and Resources

Postby Zero Angel » Mon Oct 03, 2011 11:44 pm

TVEditor for 1.3 - Editor launcher and custom editor interface for 1.3

Tested and it works with 1.3.6.2

User avatar
S.cavA.rmyG.en
Sabre
Posts: 296
Joined: Fri Mar 04, 2011 3:15 am
Location: ISDF Junk Yard
Contact:

Re: Modding Tools and Resources

Postby S.cavA.rmyG.en » Wed Nov 09, 2011 10:35 pm

any one have a link to commandos mod log?
I lost my copy to mailware.
besides its grate for new moders.

User avatar
Ded10c
Recycler
Posts: 3785
Joined: Sun Feb 20, 2011 11:05 am
Location: Stafford
Contact:

Re: Modding Tools and Resources

Postby Ded10c » Thu Nov 10, 2011 2:05 am

The forum search is great for that.


Return to “Battlezone 2 Mod Making”

Who is online

Users browsing this forum: No registered users and 2 guests