So, I think that It'd be a new and different experience to play BattleZone in 3D (as in Blue - Red, Cyan - Red, etc). I'm just wondering if its just a simple texture edit (I doubt it...) or if a .dll has to be written.
What this would be is a modification at the driver or directX level. I think ENBSeries allows for this, it being a drop in replacement for d3d9.dll . Many 'wall hacks' for other games work the same way.
I have seen this done, the anaglyph, however the depth on the 3d cockpit is way out of wack compared to the rest of the game. It acts like it is in the vast distance with both the right and left being greatly separated. I know this because someone posted an image as such and talked about it some time in the past of BZU.
Nielk1 wrote:
I have seen this done, the anaglyph, however the depth on the 3d cockpit is way out of wack compared to the rest of the game. It acts like it is in the vast distance with both the right and left being greatly separated. I know this because someone posted an image as such and talked about it some time in the past of BZU.
Well, that would ruin the point of the anaglyph then, I suppose.
Nielk1 wrote:I refer only to the 3D cockpit, most people don't turn that on anyway.
Well, the next question would be, how would I go about editing BattleZone's DirectX .dll? Isn't it closed source? I looked at the ENB Series but I couldn't find anything to do with anaglyph (then again, I'm half asleep. I'll take a better look tomorrow.)
Nielk1 wrote:
I have seen this done, the anaglyph, however the depth on the 3d cockpit is way out of wack compared to the rest of the game. It acts like it is in the vast distance with both the right and left being greatly separated. I know this because someone posted an image as such and talked about it some time in the past of BZU.
Is this by design? I really hate it... I can get first-person views of weapons and cockpits looking great in 3DS Max, but then slip them into game and they look nothing alike. It stretches the geometry almost. Its horrid...
Nielk1 wrote:I refer only to the 3D cockpit, most people don't turn that on anyway.
Well, the next question would be, how would I go about editing BattleZone's DirectX .dll? Isn't it closed source? I looked at the ENB Series but I couldn't find anything to do with anaglyph (then again, I'm half asleep. I'll take a better look tomorrow.)
Assuming this is the site, I downloaded almost each one, but couldn't find anything. In a search for "d3d9.dll anaglyph" I didn't see anything exciting either.
EDIT:
Look what I have here!
This IS an ingame image! I found a program, 'iZ3D', which allows DirectX games to use Anaglyph!
Nielk1 wrote:
I have seen this done, the anaglyph, however the depth on the 3d cockpit is way out of wack compared to the rest of the game. It acts like it is in the vast distance with both the right and left being greatly separated. I know this because someone posted an image as such and talked about it some time in the past of BZU.
Is this by design? I really hate it... I can get first-person views of weapons and cockpits looking great in 3DS Max, but then slip them into game and they look nothing alike. It stretches the geometry almost. Its horrid...
That's the low FOV. The game assets and view is made to be 4:3. Higher resolution does not increase FOV, it just stretches the display to 16:9.