hi cyber how are you:)
Well there are endless things you can do with skies ...add planets ,animations ,change the sunlight,or the color ect ect...you could write 100 pages on it....yeah you need to experiment in console a bit to see for yourself
have you ever heard of InfiSYS.<------its a blank map by space and in it is included a renamedome.xsi file,renamedome.bmp file ,along with 3rd party programs make even more realistic skies
Advanced Domes by Space
I have used special fish eye images with domes, sad fact is that I don’t have enough energy to write a tutorial about the texture creation part, too advanced to be written with crappy english (not my native language).
For this tutorial I had to find a free (no software costs) and easy method to create fish eye dome textures. So, a software called terragen cant render true fish eye images, but it can do something near alike. You can get terragen from
http://www.planetside.co.uk/terragen/
Creating backdrop sky textures in terragen is very easy, setup camera rotation straight up (pitch 90°) and set camera zoom to value 0.25. After few minutes of fighting with the crappy software I ended up with this:
Play around with settings, add mountains if you want, you can create nightscapes ,whatever. If you make mountains, make sure that they aren’t too high, keep them close to borders of the image, so that in BZ2 they look like they are distant.
Make sure that you have sun in the middle of image’s y-sector, BZ2 sun light source can be made to match the sun in the image that way.
Also make sure that you have all scene render qualities set to highest, setup clouds as 3d. Forgetting details ends into odd pixelized look.
After you have a nice scene to render, save it as 512x512 image in BMP format.
(Note, if you wanto add fish eye effect or spherize filter, render higher res version, like 1024x1024)
If you wanto load a custom dome to a map without using InfiSYS as a template, you have to play around with “dome.uvspeed†values in the console and bring the dome to a complete stop and angle. You can also copy InfiSYS SKY file to another map (replace other map’s SKY file).
If you want to do a dome texture that stretches better to dome XSI geometry, you can try spherize filter that can be found from Gimp (free software) and Photoshop. The spherize filter isn’t the actual fish eye effect that works perfectly, but it brings more realism for sure. When you add filter such as spherize, you should have higher res editing material where to apply the filter, 1024x1024 should be enough. After applying spherize filter, resize texture back to 512x512 resolution before setting it for BZ2.
If you wanto do a dome texture that stretches perfectly to dome XSI geometry, heres example image that was combined and edited from multiple photos:
After you have done a texture, you have to open renamedome.xsi with notepad or wordpad. You can find renamedome.xsi from the tutorial files, the dome is also used and seen in InfiSYS starter map.
After you see insane load of numbers, look for a line that looks like this yellow one here:
Edit that line to match your dome texture’s name. After renaming, save the file (use “save asâ€) and give unique name for it, like yourbsdome.xsi, whatever.
Now you have a custom dome, bravo ! Throw it into addon/YourPath and load up InfiSYS map into BZ2 Editor. Once you there, open console (ctrl+§) and type: “dome.name yourbsdome.xsiâ€. After done that you are hopefully happy about results. You can play around with fog color so that it will match your dome, do it by typing different values to console, like: “sky.fogColor 160 163 186â€
If your dome is forming up too “high†or too “lowâ€, play around with “dome.height†in the console.
If you wanto load a custom dome to a map without using InfiSYS as a template, you have to play around with “dome.uvspeed†values in the console and bring the dome to a complete stop and angle. You can also copy InfiSYS SKY file to another map (replace other map’s SKY file).
You completed the dome part, great !
hope this opens more posibilities for you
regards SUB-0