Misrak, Model, Texture & Animation!

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TheJamsh
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Misrak, Model, Texture & Animation!

Post by TheJamsh »

Quickie video showing off yet another WIP weapon. The main purpose of this video is to show the idle cockpit animation which im pretty proud of... Finally figured out how to save blocks of animations in 3DS Max then re-import them in order. BZ2 has a 512 limit on animation keys (which is sensible tbh, before I figured that out thsi animation was nearly 800 keys). Every frame is key-framed, which makes it look pretty seamless and professional :geek:

The model and texture came from another game, but I don't really want this mod to be a collection of multiple-game-rips, so Im using it as a basis and reworking the texture as you read this. No point re-inventing the wheel... The animation gets more 'animated-ey' near about 30 seconds, and again towards the end. Unfortunately fraps cut out so i had to fade the clips together...

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Ded10c
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Re: Misrak, Model, Texture & Animation!

Post by Ded10c »

The only thing wrong with it is the lack of recoil :P
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TheJamsh
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Re: Misrak, Model, Texture & Animation!

Post by TheJamsh »

Can't do anything about that unfortunately, BZ2 doesn't support weapon firing anims
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Clavin12
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Re: Misrak, Model, Texture & Animation!

Post by Clavin12 »

I could've sworn I've seen recoils on assault tanks.
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Ded10c
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Re: Misrak, Model, Texture & Animation!

Post by Ded10c »

I know, hence the ":P"

I think the issue is more specifically with recoil on cockpit models, Clavin.
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Clavin12
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Re: Misrak, Model, Texture & Animation!

Post by Clavin12 »

I see, and understand.
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TheJamsh
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Re: Misrak, Model, Texture & Animation!

Post by TheJamsh »

Remember that pilot 'cockpits' are controlled via the weapon, NOT the pilot, and current recoil animations exist for game objects, not [WeaponClass]. If proper firing animation was to be implemented id definitely get usage out of it, but I think its been mentioned before, and GSH wasn't so keen on the idea.
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Zax
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Re: Misrak, Model, Texture & Animation!

Post by Zax »

Interesting, but I don't want to know how it looks from the third person :P
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TheJamsh
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Re: Misrak, Model, Texture & Animation!

Post by TheJamsh »

Just wait till my high-poly soldier is finished... It'll look ace. This gun is carried by a larger soldier anyway.
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Re: Misrak, Model, Texture & Animation!

Post by Ded10c »

I really like the "crate".
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TheJamsh
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Re: Misrak, Model, Texture & Animation!

Post by TheJamsh »

AHadley wrote:I really like the "crate".
I was going to make them spin but changed my mind. I'm quite pleased with the resulting effect though ;)
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Zax
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Re: Misrak, Model, Texture & Animation!

Post by Zax »

TheJamsh wrote:
AHadley wrote:I really like the "crate".
I was going to make them spin but changed my mind. I'm quite pleased with the resulting effect though ;)
I spy a bioshock fan.
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TheJamsh
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Re: Misrak, Model, Texture & Animation!

Post by TheJamsh »

Zax wrote:
TheJamsh wrote:
AHadley wrote:I really like the "crate".
I was going to make them spin but changed my mind. I'm quite pleased with the resulting effect though ;)
I spy a bioshock fan.
or any generic FPS :P
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Nielk1
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Re: Misrak, Model, Texture & Animation!

Post by Nielk1 »

Are you sure recoils don't work if they happen to have the same name as stated in the unit ODF?

You could also try to draw the gun head further back using a drawgeom as part of the flash.
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TheJamsh
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Re: Misrak, Model, Texture & Animation!

Post by TheJamsh »

Just tried the first idea, doesn't work, and looks TERRIBLE on the outside of the pilot because the weapon goes back so far. Weapon recoils arn't really the best for something on this scale.

I doubt even a .dll could make this work as such, i.e. freeze all cockpit animations while the weapon is firing and trigger that one only. Cockpit anims are done via the weapon though, not the pilot.
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