Mod Project ! !

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Catman555
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Mod Project ! !

Post by Catman555 »

Hello fellow battlezone nerds, I am trying to make a mod. I have now made my first model in business! However I do not really know how to make it all work, really I do not know much about the coding about this game. That is why I need you pro's to help me out and have people enjoy my mod, I would really love to show an interest for other future modders because modding is fun. So please! Think of the children!! We need battlezone alive and show the people we can do something! In our power we will make this possible! ! ! ! !



P.S. - I need HELP! ! !


[:
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Nielk1
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Re: Mod Project ! !

Post by Nielk1 »

I can play consultant, pretty busy for direct involvement.

Any specific questions to start? Maybe a broad overview of what areas of modding there are?
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Ded10c
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Re: Mod Project ! !

Post by Ded10c »

What N1 said. I have too many mods of my own to help directly.
Col Klink
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Re: Mod Project ! !

Post by Col Klink »

I can help you get a recycler variant going and make some models and props, but my free time is also limited like the others. A full mod is a ton of work though start smaller with some new maps and a much simpler recycler variant. Post questions on my Battlezone modeling forum at Battlezone II 3D modeling tribute by BNG. Ask your technical questions on Mates forum as many of these people are very knownledgable about most aspects of modding. You can also post stuff on bz2mods.com as you progress along.
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General BlackDragon
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Re: Mod Project ! !

Post by General BlackDragon »

Feel free to ask any and all questions, we can instruct you on how to do stuff.
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Catman555
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Re: Mod Project ! !

Post by Catman555 »

Ok, I made a ship model, and I want to put it in the game. I don't know how to do it. I've been using a 3D modeling program called Blender 2.49b.

Here is a picture of the model:
Image
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Nielk1
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Re: Mod Project ! !

Post by Nielk1 »

OK, anyone know the process to go from Blender to BZ2?
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General BlackDragon
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Re: Mod Project ! !

Post by General BlackDragon »

Col Klink should, He used to use blender. (I think)
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Catman555
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Re: Mod Project ! !

Post by Catman555 »

Who is he?
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Nielk1
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Re: Mod Project ! !

Post by Nielk1 »

He has posted in this topic once already, he should read it again soon and let us know if he has any information for that.
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Clavin12
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Re: Mod Project ! !

Post by Clavin12 »

Catman555 wrote:Hello fellow battlezone nerds, I am trying to make a mod. I have now made my first model in business! However I do not really know how to make it all work, really I do not know much about the coding about this game. That is why I need you pro's to help me out and have people enjoy my mod, I would really love to show an interest for other future modders because modding is fun. So please! Think of the children!! We need battlezone alive and show the people we can do something! In our power we will make this possible! ! ! ! !



P.S. - I need HELP! ! !


[:
I know these guys have been supportive and all, but I would advise that rather than starting a big project like this all at once with no experience, you put your support under an already existing mod until you've learned enough to make your own.
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Nielk1
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Re: Mod Project ! !

Post by Nielk1 »

The existence of the recycler variant system gives modders planning to work on units rather than maps a place to go for a small project. That might be a good starting point too.

Basically the starting places for personal projects are as follows:
Recycler Variants
Maps
Missions (subset of maps that requires you to do some scripting)
DM/Strat only new races
Weapons (subset to all the above)
Shell Mods

It is often better to have a handle on a few of these before starting a big project. It looks like you are going for Units, which can go into a DM map like cubes, a new race, or Recycler Variants.
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Re: Mod Project ! !

Post by Col Klink »

If he is using Blender then I don't know much to tell him except that the 3DS exporter is probalbly his best export format.

Just remember to study some exisitng BZII XSI models in 3D Exploration to see how they are put together, so that his models conform to how BZII needs to see them in hierarchcial tree form. BZII, is pretty finicky if parts aren't named properly and linked together in the right order. I assume that Blender supports object linking sufficiently enough to use with the 3DS exporter as Dianoga and Calvin12 have had some success with Blender in the past. Other then that I don't really have much help in using Blender 3D as most of you know I use another modeling software to make stuff for BZII.
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Catman555
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Re: Mod Project ! !

Post by Catman555 »

All I really need help with change the model of the scout with my model. That is all i'm trying to do rate now. If anyone can write down step by step, then that is all I need.
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Re: Mod Project ! !

Post by Col Klink »

Catman555 wrote:All I really need help with change the model of the scout with my model. That is all i'm trying to do rate now. If anyone can write down step by step, then that is all I need.
Load the original ivscout.odf in Notepad and use File>Save as> give it a new name (your model name.odf. Change the geomtryName to yourmodelname.xsi entry and hit save to your Addon folder. If you want to change the weapons open PakExplorer to view different weapons choices change the default weapon name and save it again. Open the Map Editor and test your changes. What else?
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