New Build (2011-10-08) - Release Candidate 8
New Build (2011-10-08) - Release Candidate 8
It seems these Release Candidates have been "release" about as much as Final Fantasy has been "final", which is to say not very. Anyway, here's another one...
Downloads
Testing Executable and Symbols
Game Assets (updated 2011-09-25)
What's New
* Holding Caps Lock no longer makes the radar flicker
* Fixed Tug grabbing a Tug that was (possibly indirectly) holding it
- The physics would freak out at that point...
* Added Teams 3-7 to the Build Team menu in the Shift-F9 view
- These teams are hostile to all other teams except 0 and themselves
- NOTE: mission scripts don't set up strategic AI for these teams
* Fixed late joiners seeing Armory-launched powerups in the wrong place
* Attempted to fix the "sniped by the system" bug
* Remote buildings no longer explode when recycled by a Construction Rig
* Joining players no longer see destroyed global buildings explode on startup
* Display "<Player> has been defeated" message only when a player loses their last life
* Wait 5 seconds before popping up the "You won" message
Downloads
Testing Executable and Symbols
Game Assets (updated 2011-09-25)
What's New
* Holding Caps Lock no longer makes the radar flicker
* Fixed Tug grabbing a Tug that was (possibly indirectly) holding it
- The physics would freak out at that point...
* Added Teams 3-7 to the Build Team menu in the Shift-F9 view
- These teams are hostile to all other teams except 0 and themselves
- NOTE: mission scripts don't set up strategic AI for these teams
* Fixed late joiners seeing Armory-launched powerups in the wrong place
* Attempted to fix the "sniped by the system" bug
* Remote buildings no longer explode when recycled by a Construction Rig
* Joining players no longer see destroyed global buildings explode on startup
* Display "<Player> has been defeated" message only when a player loses their last life
* Wait 5 seconds before popping up the "You won" message
- Red Devil
- Recycler
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Re: New Build (2011-10-08) - Release Candidate 8
i keep getting a bunch of missing texture popups. am i doing something wrong?
Re: New Build (2011-10-08) - Release Candidate 8
Is that new to this build?Red Devil wrote:i keep getting a bunch of missing texture popups. am i doing something wrong?
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: New Build (2011-10-08) - Release Candidate 8
nope, was doing it a couple builds ago.
- Zenophas
- Bull Dog
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Re: New Build (2011-10-08) - Release Candidate 8
Awwww, no more tug tennis. ;_____________________________________;
Re: New Build (2011-10-08) - Release Candidate 8
My change makes it easier to create arbitrarily-long chains of Tugs. It prevents the Tug at the end from grabbing a Tug earlier in the chain by mistake and zooming off to infinity and beyond.
Re: New Build (2011-10-08) - Release Candidate 8
I remember that bug in bz2. Nathan just made the tugs untuggable.
Re: New Build (2011-10-08) - Release Candidate 8
Aww, where's the fun in that?
The longest chain I've made so far is 6 Tugs (to prove that it worked) but I've seen much longer ones in Youtube videos.
The longest chain I've made so far is 6 Tugs (to prove that it worked) but I've seen much longer ones in Youtube videos.
- Zenophas
- Bull Dog
- Posts: 971
- Joined: Fri Aug 19, 2011 2:42 pm
- Location: The Dark Hole In The Corner Of Your Dreams.
Re: New Build (2011-10-08) - Release Candidate 8
Yes.Ultraken wrote:Aww, where's the fun in that?
The longest chain I've made so far is 6 Tugs (to prove that it worked) but I've seen much longer ones in Youtube videos.
Re: New Build (2011-10-08) - Release Candidate 8
That's the main one I was thinking of.
10 is the longest chain achievable through normal means in single-player. With the editor, though, the only constraints are the game object limit and the player's time and patience.
10 is the longest chain achievable through normal means in single-player. With the editor, though, the only constraints are the game object limit and the player's time and patience.