Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

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Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Postby Ultraken » Wed Dec 17, 2014 4:15 am

I fixed some more things and (I hope) broke fewer things than last time.

Update: Now Gun Towers drop scrap like they should. Huzzah!

Unofficial 1.5 Patch Hub with common files shared between versions, documentation, utilities, and more
Version 1.5.2.27 Page with download link and build notes

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Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Postby Red Devil » Wed Sep 30, 2015 11:44 pm

i get an AV when i abort a game sometimes.
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Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Postby Ultraken » Thu Oct 01, 2015 3:15 am

Could you collect a call stack using the Visual Studio debugger?

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Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Postby Red Devil » Thu Oct 01, 2015 4:50 am

i can try
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Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Postby Red Devil » Sun Dec 20, 2015 2:36 am

runs fine after i reinstalled everything.

noticed that Battlezone shortcut points to Splash.exe; we just change that to bzint.exe, right?
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Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Postby General BlackDragon » Sun Dec 20, 2015 4:26 pm

Or rename bzint.exe to bzone.exe.
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Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Postby Commando » Mon Dec 21, 2015 12:48 am

I just tried two MPI games. One on build 22 and the other on build 27.

I killed off the ai on MPI Dunes and the game doesn't seem to end.

Have the end game conditions been programmed in yet? If so, I must be overlooking something. I don't see any enemy units or buildings left.

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Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Postby Ded10c » Mon Dec 21, 2015 11:03 am

MPI maps use lua scripting, and there are no stock ones. Where did you get Dunes?
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Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Postby Commando » Mon Dec 21, 2015 8:09 pm

It was just there. It was listed as one of the MPI Instant missions. I don't remember installing any mods for bz1, but I did install it over a year ago.

I had three GreenHeart maps and Dunes as options.

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Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Postby Red Devil » Mon Dec 21, 2015 9:15 pm

i have dual monitors and battlezone set the res of my primary display to 640x480 and didn't return it to its previous res, so i ha to rest it manually.

any way bz could save the res and then return it?
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Postby Red Devil » Mon Dec 21, 2015 9:47 pm

also, it looks like battlezone needs its own standalone servers. would it be possible to convert it to the bz2 system where you create your own server?
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Postby Ded10c » Mon Dec 21, 2015 10:07 pm

Only instance of Dunes I've ever known exist for BZ1 outside blue banana's Destiny map pack is in BZE, I'm afraid.

@RD: 1.5's development has ceased permanently so Ken can work on the remaster that replaces it. More details here.
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Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Postby Commando » Tue Dec 22, 2015 3:52 pm

Didn't know Ken was working on the Remaster, if he is.

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Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Postby Ded10c » Tue Dec 22, 2015 7:36 pm

Yep. Mike Arkin was the one who announced it to us - after, I recall, doing some suspicious-looking poking around on the forum - and confirmed Ken's involvement in August.
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