1.5 Update Package

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Ultraken
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1.5 Update Package

Post by Ultraken » Thu Jan 05, 2012 5:50 am

Download:
1.5 Update Package

It's not an installer, but it contains everything needed to upgrade a 1.0-1.4 Battlezone install:
  • Assets from the Official 1.4 Patch (minus broken NSDF Grizzly model)
  • Large Asset Pack
  • Visual C++ 2008 SP1 Redistributable Package (x86) Installer
  • DirectX End-User Runtime Web Installer
  • Registration entries for enabling the Indeo codecs on Windows Vista and Windows 7
  • Release Executable (version 1.5.0.120)
  • Updated Assets (2011-10-13)
  • Recompiled Anet library (NOTE: incompatible with BZ 1.4)
  • Updated label.map (2011-09-01)
  • Updated render.cfg (preconfigured for modern systems)
  • Broadband net.ini (2011-09-25)
  • Xbox 360 controller configuration
  • Updated input.map (binds weapon_special to middle mouse button)
  • Bootserv.txt (built from Dan Kegel's master server list)
Until I get a proper installer working, here's how to install the update:
  • Start with a working Battlezone installation
  • Rename (or delete) the "splash" and "addon" folders
  • Unpack the 1.5 update archive into your Battlezone installation, allowing it to replace files
  • Run vcredist_x86.exe, the Visual C++ 2008 SP1 Redistributable (x86) Installer
  • Run dxwebsetup.exe, the DirectX End-User Runtime Web Installer
  • On Windows Vista or Windows 7, run indeo_win32.reg (32-bit) or indeo_win64.reg (for 64-bit OS) to enable the Indeo codecs
  • If starting from a pristine retail install:
    • Option 1: copy a pre-built servers.dat into your Battlezone installation (for example, this one)
    • Option 2: delete servers.dat and let Anet regenerate it from bootserv.txt

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Red Devil
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Re: 1.5 Update Package

Post by Red Devil » Fri Jan 06, 2012 5:05 am

nice job 8-) i installed it over my messed up install and it worked perfectly - and i was able to use 1680 x 1050 res :-)

Battlezone was my first love (gaming-wise) and it is really wonderful that you have made it live again, even better than before.

Thank you for doing this, Ken! :mrgreen:

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Red Spot
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Re: 1.5 Update Package

Post by Red Spot » Sat Jan 07, 2012 5:00 pm

Awesome, I hadnt even realised there was a very-hard setting now :)
Had a blast yesterday evening replaying the SP missions with some badass AI, I really am not going to play RO at this difficulty :D

(I actually got my behind handed to me on the last Rusky mission, the first 2 times ;))

Commando
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Re: 1.5 Update Package

Post by Commando » Sat Jan 07, 2012 7:18 pm

RO has it's own exe so that would be a moot point as noone has the source code to TRO.

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Red Devil
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Re: 1.5 Update Package

Post by Red Devil » Sat Jan 07, 2012 9:12 pm

sent an e-mail to him asking if Ken could have access to it.

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Ded10c
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Re: 1.5 Update Package

Post by Ded10c » Sat Jan 07, 2012 9:26 pm

We've tried that already on BZC, and he doesn't. None of the members of Team Evolve are still around to give it to him either, unfortunately - the khu account at bz1.org is most likely a ghostwriter.

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Red Devil
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Re: 1.5 Update Package

Post by Red Devil » Sun Jan 08, 2012 7:57 am

oh, okay, i'll abandon all hope then...

Apollo
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Re: 1.5 Update Package

Post by Apollo » Sun Jan 08, 2012 5:12 pm

There's no need for the RO engine anyhow, all we really need is the original 24bit 2D art assets.

Commando
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Re: 1.5 Update Package

Post by Commando » Sun Jan 08, 2012 5:43 pm

Cloaking in RO is handled by the engine.

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Zenophas
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Re: 1.5 Update Package

Post by Zenophas » Sun Jan 08, 2012 8:12 pm

AHadley wrote:We've tried that already on BZC, and he doesn't. None of the members of Team Evolve are still around to give it to him either, unfortunately - the khu account at bz1.org is most likely a ghostwriter.
Wow, they're all dead?

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Ultraken
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Re: 1.5 Update Package

Post by Ultraken » Sun Jan 08, 2012 10:12 pm

With no valid contact addresses there's no real way to contact them. Activision might have it in their archives somewhere but there's no guarantee and I wouldn't know who to ask. I don't know who to ask for the BZ1 source assets either. The only person I know at Activision actually works for the Chicago office, not the Los Angeles one where the internal studio was.

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Ded10c
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Re: 1.5 Update Package

Post by Ded10c » Sun Jan 08, 2012 10:15 pm

Zenophas wrote:
AHadley wrote:We've tried that already on BZC, and he doesn't. None of the members of Team Evolve are still around to give it to him either, unfortunately - the khu account at bz1.org is most likely a ghostwriter.
Wow, they're all dead?
No, but they never left any e-mail addresses behind and the company doesn't exist any more.

Apollo
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Re: 1.5 Update Package

Post by Apollo » Sun Jan 08, 2012 10:39 pm

Did you contact GSL Ken, what did he say?

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Ultraken
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Re: 1.5 Update Package

Post by Ultraken » Mon Jan 09, 2012 1:54 am

I didn't. I'll get around to it at some point... :|

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Zenophas
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Re: 1.5 Update Package

Post by Zenophas » Mon Jan 09, 2012 9:13 pm

AHadley wrote:No, but they never left any e-mail addresses behind and the company doesn't exist any more.
Oh well.

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