Version 1.5.1.5 (2012-04-04)
Re: Version 1.5.1.5 (2012-04-04)
Exactly. It was relatively easy to do and even cleaned up a few things.
(Amusingly enough, it also makes things internally work more like BZ2.)
(Amusingly enough, it also makes things internally work more like BZ2.)
- Psychedelic Rhino
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Re: Version 1.5.1.5 (2012-04-04)
Sporkinator wrote:The reason you haven't used it in BzE is because BzE is a micro-community even smaller than the Battlezone community, so there's not actually enough players to start a game.
He has an extremely hard time picking content out of what he reads.Psychedelic Rhino wrote: It has been in BZE for some time now, I've played a few dozen team games since, and have yet to see it used. I certainly have never used it.
Commenting on my appreciation of a game I play everyday, when the time he's spent with it is trying to hack it and certainly never actually playing anyone other than a few minutes a few years ago with his 28K connection. . . is the ultimate in irony, even for a troll.
On the positive side, since BZE is not hacked yet, the mod serves as a wonderful serendipitous filter for the likes of individuals like spork and his online game play ethics.
Last edited by Psychedelic Rhino on Sun Apr 08, 2012 4:00 pm, edited 1 time in total.
Re: Version 1.5.1.5 (2012-04-04)
I didn't like the idea of the game being set to 22 teams when only 7 would work, also DM using team 1 for host and everyone else team 2. The game has lots of loose ends to polish up a bit. I have used Team Dm many times but i can understand why others think it's useless. Perhaps if we had 4 vs 4 teams it would be more appreciated.
Re: Version 1.5.1.5 (2012-04-04)
Why do you think he dislikes it so much?Psychedelic Rhino wrote:On the positive side, since BZE is not hacked yet, the mod serves as a wonderful serendipitous filter for the likes of individuals like spork and his online game play ethics.
Re: Version 1.5.1.5 (2012-04-04)
Wondering if BZE includes the 1.5 mouse filtering fix. Doesn't seem like it, and is completely unplayable due to dogfighting limitations at 1920x1080.
Re: Version 1.5.1.5 (2012-04-04)
What's the mouse filtering fix?
I thought BFT used 1920x1080 and played.
I thought BFT used 1920x1080 and played.
Re: Version 1.5.1.5 (2012-04-04)
He uses a joystick as his primary means of control, though.Apollo wrote:What's the mouse filtering fix?
I thought BFT used 1920x1080 and played.
Apparently the game was not scaling mouse sensitivity up with resolution correctly, causing extreme lag at high resolution even with high sensitivity settings.
Re: Version 1.5.1.5 (2012-04-04)
The high resolution mouse fix messes up the mouse at lower resolutions (i believe), i could make a new exe for you if you want it.
Re: Version 1.5.1.5 (2012-04-04)
That shouldn't have occurred, unless either nobody tested it or nobody uses those resolutions to get a sampling from. I'll dive into this myself when I get the chance.
Re: Version 1.5.1.5 (2012-04-04)
The current mouse code in 1.5+ should have sensitivity matching the default 640x480 at all resolutions. The initial versions did mess things up in some cases.
Re: Version 1.5.1.5 (2012-04-04)
I been doing a lot of testing 1.4 mouse sensitivity vs 1.5.1, the deltascale is not even close to 1.4, infact the scale seems backward compared to 1.4. (100 - 50 seems closer to 1.4 than 50 - 200 deltascale in my opinion)
I'm unable to get the deltascale to match 1.4, i can come close but it's just not right and quite hard to have a repeatable test.
I'm unable to get the deltascale to match 1.4, i can come close but it's just not right and quite hard to have a repeatable test.
- Psychedelic Rhino
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Re: Version 1.5.1.5 (2012-04-04)
I rarely play above 1280x960 because I still use a relatively slow PC, also it's quite hard to see the in-game chat at the really high resolutions. Good news though, I just got my old 2.4ghz with an nvidia 6600agp back from a long absence. FPS stays locked at 75