Version 1.5.1.17 (2012-08-29)

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Ultraken
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Version 1.5.1.17 (2012-08-29)

Postby Ultraken » Thu Aug 30, 2012 3:08 am

It's not much but at least it's something...


Downloads:

Testing Executable and Symbols
Updated Assets (updated 2012-08-29)
* Includes updated check.odf (thanks to Sporkinator)
* Includes cleaned-up RO content and 1.4, 1.5, and 1.5.1 assets (thanks to Sporkinator)
* Packaged as new ZIX and ZFS files to allow a clean addon folder
* Important! Unpack this into the game's install folder instead of addon
MakeZFS and MakeZIX (updated 2012-07-03)
MakeMAP (updated 2012-07-03)
MakeTRN (updated 2012-08-29)
* It's the same tool as always but compiled with Visual C++ 2008


What's New:

* Strategic AI collects build items from Constructors too
- This fixes a few single-player missions (e.g. misns4.bzn)

* SprayBomb ordnance can deploy any game object
- Use deployName property to set what it creates
- Defaults to the ordnance's ODF name so existing assets work

* NSDF Mission 09 Updates (submitted by Dx)

* Soviet units use the proper recycler if the MP variant is missing
- MultSTMission Recycler selection was broken...

* Fixed Net::bSplint affecting units in DM
- It was caused by (of all things) build menu initialization!
- The menu preloaded everything before the mission set the DM/ST flag

* Only load build menu items in debug build or with /edit enabled
- This should improve load times a little

* Fixed MakeTRN crashing when compiled with Visual C++ 2008
- The INI reader crashed when writing to constant section and label names

* TargetingGun weapon can use a leader round from a separate ODF
- Use leaderName property to set what it fires
- Defaults to the weapon's ODF name so existing assets work
- Ordnance MUST use classlabel="targeting" or the weapon will crash!

* Barracks falls back to 's' or 'a' equivalent
- ...if the Any Nation setting is off
- ...if the nation-specific pilot doesn't exist

* Fixed a buffer overrun when reading extra-long fields from netnam2.txt

RubiconAlpha
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Re: Version 1.5.1.17 (2012-08-29)

Postby RubiconAlpha » Thu Aug 30, 2012 11:43 am

Update assets link not working for me.

GolemJR14

Re: Version 1.5.1.17 (2012-08-29)

Postby GolemJR14 » Thu Aug 30, 2012 4:01 pm

as spork said "Updated assets link is broken"

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Ultraken
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Re: Version 1.5.1.17 (2012-08-29)

Postby Ultraken » Sat Sep 01, 2012 3:21 am

It's fixed now. It helps if I actually upload the file! :lol:

White Diver
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Re: Version 1.5.1.17 (2012-08-29)

Postby White Diver » Sun Sep 16, 2012 2:57 pm

Looks like the audio messages sequence alorithm has changed in a wrong way in the SP. The testing sequence for the first mission on Europa:

1. Start mission, the "You must obtain the CCS vehicle..." is played.
2. Press Space to start playing the mission.
3. Quickly go to the indicated point.
4. Save the game. Upon exit the save screen, the "You must obtain the CCS vehicle..." file starts again.
5. When the CCS scout comes in, save the game again (I don't think it is significant). Snipe out the CCS pilot.
6. The video showing you the CCS objects you must visit (factory, silos, etc.) starts, accompanied with the tail of the "You must obtain the CCS vehicle..." file. The audio explaining that you must inspect fhe factory, etc. is never played.

White Diver
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Re: Version 1.5.1.17 (2012-08-29)

Postby White Diver » Sun Sep 16, 2012 3:19 pm

For the information of the BZ developers: I got the bzint.exe crash when playing the first mission on Europa. It is stably reproduced when I am restoring the saved game (I am translating the Windows message from my local language):

Problem signature:
Event name: APPCRASH
Allication name: bzint.exe
Application version: 1.5.1.17
Apllication timestamp: 503ed0b4
Application module that caused the error: bzint.exe
Applcation module version: 1.5.1.17
Application module timestamp: 503ed0b4
Excaption code: c0000005
Exception offset: 00010f70
OS version: 6.1.7601.2.1.0.256.48
Additional info 1: 0a9e
Additional info 2: 0a9e372d3b4ad19135b953a78882e789
Additional info 3: 0a9e
Additional info 4: 0a9e372d3b4ad19135b953a78882e789

Let me know if you need additional info and/or files (saved game?). I can even install the MS Visual Studio at home...

Apollo
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Re: Version 1.5.1.17 (2012-08-29)

Postby Apollo » Sun Sep 16, 2012 6:10 pm

Post the saved game file, i'll test it in debug and see what i can find.
What language do you have installed for Bz?
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White Diver
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Re: Version 1.5.1.17 (2012-08-29)

Postby White Diver » Tue Sep 18, 2012 4:08 pm

Looks like I cannot make attachments in this forum. I have used the English language.

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Red Devil
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Re: Version 1.5.1.17 (2012-08-29)

Postby Red Devil » Tue Sep 18, 2012 4:43 pm

yes, attachments are not active here. have to use another site, like DropBox or something like it, then link to it.
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White Diver
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Re: Version 1.5.1.17 (2012-08-29)

Postby White Diver » Wed Sep 19, 2012 8:57 am



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