Version 1.5.2.7 (2013-04-17): Collisions and More

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Ultraken
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Version 1.5.2.7 (2013-04-17): Collisions and More

Post by Ultraken » Mon Apr 08, 2013 4:26 am

This build makes major revisions to collision and physics, improving accuracy and allowing per-polygon collision on moving and animated objects. Vehicle collisions with terrain and buildings are much less "sticky" than in prior 1.5 releases. Buildings and producers use per-polygon collision and buildings act as terrain floor so vehicles and pilots can use them like terrain.

Enabling strategic AI control for all teams turned out to be surprisingly expensive so mission scripts must call SetAIControl during initialization for any team that will be using an AIP. This will unfortunately break most existing Lua mission scripts.

Unofficial 1.5 Patch Hub with common files shared between versions
Version 1.5.2.7 Page with download link and build notes
Lua Script Utilities Reference documenting all the functions available to Lua mission scripts.
Decoda, a professional-quality Lua integrated development environment and debugger released by the company behind Natural Selection 2.

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