Version 1.5.2.10 (2013-04-24): Dodging Bullets

Moderators: GSH, Ultraken

Post Reply
User avatar
Ultraken
Patch Creator
Posts: 373
Joined: Fri Feb 18, 2011 6:06 pm
Contact:

Version 1.5.2.10 (2013-04-24): Dodging Bullets

Post by Ultraken » Thu Apr 25, 2013 4:31 am

The big feature this time is AI units actively avoiding projectiles they can see, giving higher priority to more damaging projectiles. They should be less susceptible to players exploiting their line of sight avoidance to "herd" them into danger.

Unofficial 1.5 Patch Hub with common files shared between versions
Version 1.5.2.10 Page with download link and build notes
Lua Script Utilities Reference documenting all the functions available to Lua mission scripts.
Decoda, a professional-quality Lua integrated development environment and debugger released by the company behind Natural Selection 2.

User avatar
Red Devil
Recycler
Posts: 4395
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Version 1.5.2.10 (2013-04-24): Dodging Bullets

Post by Red Devil » Thu Apr 25, 2013 1:26 pm

"i said, dance!" *bang!bang!bang!" :D

possible to implement ricochets?
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

User avatar
Ultraken
Patch Creator
Posts: 373
Joined: Fri Feb 18, 2011 6:06 pm
Contact:

Re: Version 1.5.2.10 (2013-04-24): Dodging Bullets

Post by Ultraken » Thu Apr 25, 2013 3:02 pm

:lol:

Post Reply