Also, I have some updated game assets. Throw 'em into your addon folder.
Downloads:
Testing Executable and Symbols - this is the preferred build for now
Release Executable and Symbols
Assets (New!)
What's new:
* Fixed stuck controls in MP after leaving SP with the editor on
- Mission cleanup now clears out the terrain editor state
* Fixed a crash on starting a SP map after playing MP
- Network system now clears hosting and networking flags on leaving
* In-game chat /kick notifies the kicked player and returns them to the lobby
- It should now be just as effective as the shell version
* Added shell /lock and /unlock commands to control player joins
- Players get an "Unable to join game" message if they try to connect
* The game list in the shell lobby hides locked sessions
- There's no point in showing games that players can't join

* Allow shift-F9 view to zoom in further
* Units treat (blocked) building cells like cliffs
- This makes pathing more consistent with 1.4
* Improved how AI handles "stuck" conditions
- It checks more directions so it has a better chance of finding a good one
- It also checks for collisions so it doesn't press blindly into obstacles
- This helps units escape semi-enclosed areas like the NSDF Hangar
* Destroying a building in MP shows a kill message
- "<Owner>'s building destroyed by <Killer>"
* Changed the spawn point selection process a bit
- Host player starts at a completely random spawn point
- Non-DM maps spawn players at the safest location
- DM maps spawn players at a weighted random location
* Fixed the chat send-to-all key (`) showing up in the chat input
- This also applies to ally/unally when triggered by a printable keystroke
* Made the NSDF Sasquatch much more effective in combat
- Walkers converge their shots at the distance to the target
* Prevent players from joining an ended game and crashing on launch
- Host auto-locks the session when the game ends
- Un-launched clients disconnect when the game ends
- Launched clients go to the post-game shell as usual