All kinds of things seem to be popping up now that more people are testing, but in the end I think it'll make 1.5 that much better. I'm looking forward to this being done at much as everyone, though I'm not sure how much longer I can keep up this pace.
Downloads
Testing Executable and Symbols
Game Assets (updated 2011-09-25)
What's New
* ODF files with unrecognized classLabel values no longer crash the game
* Retreating pilots recycle properly when they reach their destination
* In-game chat commands no longer print out like normal messages
- Other players didn't see them but they was confusing
* Chat commands now provide human-readable messages
- /system on or /system: "Show system messages" (multi_message/system_on)
- /system off or /nosystem: "Hide system messages" (multi_message/system_off)
- /mute: "Muted <name>" (multi_message/muted)
- /unmute: "Un-muted <name>" (multi_message/unmuted)
- /kick (host): "Kicked <name>" (multi_message/kicked)
- /kick (client): "Only the host can kick" (multi_message/only_host_kick)
- /lock (host): "Game locked" (multi_message/locked)
- /lock (client): "Only the host can lock" (multi_message/only_host_lock)
- /unlock (host): "Game unlocked" (multi_message/locked)
- /unlock (client): "Only the host can unlock" (multi_message/only_host_unlock)
- TO DO: update label.map
* Simplified how the network system tracks player lives
- It now uses the value in Anet player data exclusively
- This should reduce the chance of the value getting out of whack
* Fixed a crash related to the D3D occlusion query
- It apparently doesn't work right on some GPUs
* Units navigate around deployed Turret Tanks and Howitzers more intelligently
- This fixes units getting stuck when trying to pass by one near a wall
* The net escape dialog player list should no longer show players that have left
New Build (2011-10-01) - Release Candidate 6
- Red Devil
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Re: New Build (2011-10-01) - Release Candidate 6
sorting things out now. just realized i've been updated my old install and running the new install...
- Red Devil
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Re: New Build (2011-10-01) - Release Candidate 6
getting this error popup when i click on Play:
The procedure entry point dprintf could not be located in the dynamic link library anet2.dll.
i installed the common files, the addon zip, and the bzint to my new Battlezone install.
duh, shortcut was pointing to splash; pointing to bzint_d3d9.exe now...
The procedure entry point dprintf could not be located in the dynamic link library anet2.dll.
i installed the common files, the addon zip, and the bzint to my new Battlezone install.
duh, shortcut was pointing to splash; pointing to bzint_d3d9.exe now...
- Red Devil
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- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: New Build (2011-10-01) - Release Candidate 6
got an error popup when starting the first sp mission saying it's missing avland00.map
Could not find record "avland00.map" in file "bzhw16l.zfs"
Could not find record "avland00.map" in file "bzhw16l.zfs"