Release Candidate 9a (2011-10-14) - New! Freeze Fixed
Posted: Fri Oct 14, 2011 5:08 am
This build should fix the freeze problem. It's otherwise the same as RC9 so I'm recycling its topic.
Downloads
Testing Executable and Symbols (updated 2011-10-14)
Game Assets (updated 2011-10-13)
What's New (2011-10-13)
* Fixed a crash on receiving a chat message before the player entity got created during load
* Only draw the reticle if it's in front of the camera
- This fixes a potential divide-by-zero error
* Added a kick button to the host's net escape screen
- This uses a new background image, multipeh.bmp
* Kicking with a kick button displays the "Kicked <player>" message
* Removed a redundant ammo value in HoverCraft and Walker state packets
- This makes each update 1 byte smaller (woohoo!)
* Cleaned up the TurretCraft (Gun Tower) state packet
- This makes each state update 36 bytes smaller
- This also filters out bad data values
* Fixed localization key for auto-kick message in shell Timer function
* Re-fixed the "Infinite Torpedoes" bug
- I hadn't updated Torpedo after changing how PowerUp explosions worked
* Added a play option for special item trigger
- Off: by selection (BZ1 style)
- On: by fire (BZ2 style)
What's New (2011-10-14)
* Fixed ReceiveTempState freezing if it got a block with zero size
- TO DO: find out where the zero-size blocks came from
Downloads
Testing Executable and Symbols (updated 2011-10-14)
Game Assets (updated 2011-10-13)
What's New (2011-10-13)
* Fixed a crash on receiving a chat message before the player entity got created during load
* Only draw the reticle if it's in front of the camera
- This fixes a potential divide-by-zero error
* Added a kick button to the host's net escape screen
- This uses a new background image, multipeh.bmp
* Kicking with a kick button displays the "Kicked <player>" message
* Removed a redundant ammo value in HoverCraft and Walker state packets
- This makes each update 1 byte smaller (woohoo!)
* Cleaned up the TurretCraft (Gun Tower) state packet
- This makes each state update 36 bytes smaller
- This also filters out bad data values
* Fixed localization key for auto-kick message in shell Timer function
* Re-fixed the "Infinite Torpedoes" bug

- I hadn't updated Torpedo after changing how PowerUp explosions worked
* Added a play option for special item trigger
- Off: by selection (BZ1 style)
- On: by fire (BZ2 style)
What's New (2011-10-14)
* Fixed ReceiveTempState freezing if it got a block with zero size
- TO DO: find out where the zero-size blocks came from