My animal has a skel model and 2 animations idle and walk (actually a jump). When I load the model in the map editor BZII 1.2 FE crashes. The log doesn't write out from what I see. I did a frog a while back but now it seems the new one has something seriously wrong with it.
Does the animal process require a minimum number of aninations or is my 2 existing one's sufficient? Thanks. Here's a small section of the ODF and the frog has the lfoot and rfoot attached under a chalf and leg part for each foot.
Chalf is not important.
The animal class will expect to find certain animation actions, set it out as the other animals are, with all of them eat, idle, walk, death etc, just use a copy of the skel to get it all working.
That may not be what's making it crash though.
Still using 1.2...Ugh! WTF, why?
MrTwosheds wrote:Chalf is not important.
The animal class will expect to find certain animation actions, set it out as the other animals are, with all of them eat, idle, walk, death etc, just use a copy of the skel to get it all working.
That may not be what's making it crash though.
Still using 1.2...Ugh! WTF, why?
I designed it at work under Win ME, for 1.2 FE. Will PB 6.1 run under this old OS? I'll try the same thing at home under XP and 6.1 and add the other animations you mentioned. The ODF was based off the Rhino model. It had 6 animations as I recall. Thanks for the feedback.
1.3, over its development cycle, has added a lot of informative messages as to why it doesn't like some models. It's not 100% guaranteed to catch everything, but it should be your first stop in trying to figure out why a model isn't loading. 1.2 is in the "tough love" state -- if it's not as expected, it'll just blow up on you.
GSH wrote:1.3, over its development cycle, has added a lot of informative messages as to why it doesn't like some models. It's not 100% guaranteed to catch everything, but it should be your first stop in trying to figure out why a model isn't loading. 1.2 is in the "tough love" state -- if it's not as expected, it'll just blow up on you.
-- GSH
Thanks, I'll try it at home with 6.1 and see what happens. I don't particularly care about 1.2 modding any more but at work I don't have any choice but to use 1.2.