Clavin12 wrote:Stopping all the weapons might not be such a bad thing. Can MITS mine stop blink?
Nope, all it does is stop movement. The only weapon class that I know of that can stop blink is by using the same class of ordnance that EMP stream uses. The amount of lockdown is adjustable, but it will lock down all weapons indiscriminately during this time.
VSR gave EMP Stream higher speed, longer range and reduced ammo as well as a longer lockdown time (0.3 sec from 0.1 sec) and Domakus uses it in combination with Fang as a method to kill other Scions while preventing them from escaping with Blink -- though it requires skill to cycle EMP/Fang.
If modded assets are needed to prevent blink being abused, I'd rather see blink itself changed. That doesnt mean I dont like VSRs EMP-stream, but that doesnt help the slightest if your playing as ISDF.
So blink needs to be adressed by itself, not by altering other assets, imo.
APCs r Evil wrote:I'm a bit lost. What, exactly, is the point of this thread? Are we still dealing with the Blink bug or with Blink itself being overpowered?
If it's Blink being overpowered, I disagree. I've seen Blinking Scions lose too many times.
This.
There is nothing wrong with Blink the way it is except for the blink bug that exists in 6.2.
Just another bout of "blue sky" thinking. Its good that people are still interested enough to do it.
I do rather like the the idea of a device/jammer that disrupts blinks functionality, maybe not for stock, but for a mod, just a wide enough effect to prevent ships from blinking out of your base again.
Blink bug is probably backburner for a while. We tried and failed to fix it but we'll see... it really did look like it was gone in localized tests. In fact, that was probably the last thing that had to be fixed before release.
Nielk1 wrote:So IOW its a prediction error. Greaaaaaaaaaat. One of the worst to try to fix.
It gets worse. Blink bug part 2 is when they blink into your face and the game suddenly has to update the positions of two vehicles in the same place in one tick. Which involves collisions. Weeeeeee! I have the blink bug fairly chronicled in video evidence.
That there is a live demonstration of us forcing blink warp on a player. Try fighting back under that barrage. It may look fairly innocuous, but in reality he isn't waiting a few seconds, and you are being thrown around by arc and gauss maybe. That video actually shows both blink effects, the warp and the bug.
Well, it's not only the collisions, but also the fact that any explosion that uses kickOmega will cause the player to be disoriented more than usual (multiworld warp).
Zero Angel wrote:Well, it's not only the collisions, but also the fact that any explosion that uses kickOmega will cause the player to be disoriented more than usual (multiworld warp).
Call it the wrath of God screwing with bz2 players for all I care; the video shows exactly the problem and what it does to a player for anyone who does not know.