Battlezone II Error

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Baconboy
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Battlezone II Error

Post by Baconboy »

I don't know what happened. It just crashed, but here's the log:
---- Battlezone II Log File ----
//=====================================================
App version: bzone 1.3.6.2 Public Beta Jul 29 2011 21:43:22
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|MissionHandler_oldcode:1246 |14:48:27|2581097|Expanded game UI file of 'bzgame_keys_640x480.cfg' not found. Using default of 'bzgame_keys.cfg'
DIAG| LoadSaveGame:361 |14:48:52|2606601|Loaded from file MPIBane01.bzn
DIAG| runcodes:159 |14:48:52|2606811|[View] Entering run code [COCKPIT]
DIAG| runcodes:159 |14:48:53|2606932|[Main] Entering run code [MISSION]
DIAG| icroot:193 |14:48:53|2606951|Root window now 640x480
DIAG| runcodes:159 |14:48:53|2606968|[Mission] Entering run code [RUN]
WARN| ConsoleHelper:33 |14:48:54|2608182|Warning - 3947 AOIs found on map. Too many can cause slowdowns or problems joining in MP.
ERR | FileUtil:2804 |14:48:54|2608186|Trying to load into a small buffer (180 > 64). FATAL ERROR.
(done)

Exception code: C0000005 (ACCESS VIOLATION) WRITING to 00000000h
Message : Exception
Error occurred at 4/1/2012 14:48:56.
C:\Program Files\Battlezone II\bzone.exe, run by Family.
C:\Program Files\Battlezone II\bzone.exe, run by Family.
CPU: 1 processor(s), Intel(R) Pentium(R) 4 CPU 1.80GHz
x86 Family 15 Model 2 Stepping 4
Process Memory : 1470 MB free out of 2048 MB total
Physical memory: 12 MB free out of 255 MB total
Page(swap) file: 134 MB free out of 626 MB total
This exe is using 113 MB (108 MB dlmalloc), peak use 162 MB

Fault address: 0051CF22 01:0011BF22 C:\Program Files\Battlezone II\bzone.exe

Registers:
EAX:DEADBEEF
EBX:00000001
ECX:00000000
EDX:7C90E514
ESI:00000040
EDI:000000B4
CS:EIP:001B:0051CF22
SS:ESP:0023:062ADF54 EBP:062ADF64
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010246

Call stack:
Address Offset1 Offset2 Module SourceFile
0051CF22 +0011CF22 0000007A bzone (bzone): : inpstring

004AD062 +000AD062 00000046 bzone (bzone): : RtimeClass::Load

0051DF66 +0011DF66 0000040B bzone (bzone): : LoadGame

004BD12D +000BD12D 0000007A bzone (bzone): : RequestSTJoinLoad

005040BA +001040BA 000002DD bzone (bzone): : NetManager::STJoinHandlers::UnpackAndLoadSTJoinBuffer

004F6D0D +000F6D0D 0000008C bzone (bzone): : NetManager::PreSimulateLockstepWorld

00459D22 +00059D22 000000AF bzone (bzone): : MoveOneTurn

0045A969 +0005A969 00000365 bzone (bzone): : MissionHandler::State::RunState::Process

005FC87F +001FC87F 000001BF bzone (bzone): : RunCodes::Process

00458164 +00058164 0000001E bzone (bzone): : MissionHandler::Process

005FC87F +001FC87F 000001BF bzone (bzone): : RunCodes::Process

00603D74 +00203D74 00000064 bzone (bzone): : Main::MessagePump

0044AE6D +0004AE6D 000004F1 bzone (bzone): : HandledMain

0044AB1F +0004AB1F 000001A3 bzone (bzone): : HandledMain

00447AB7 +00047AB7 0000005E bzone (bzone): : WinMain

005AB30F +001AB30F 00000191 bzone (bzone): : strcat

7C817077 +00017077 00000049 kernel32 (kernel32): : RegisterWaitForInputIdle
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Nielk1
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Re: Battlezone II Error

Post by Nielk1 »

What map?
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Ded10c
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Re: Battlezone II Error

Post by Ded10c »

Code: Select all

DIAG| LoadSaveGame:361 |14:48:52|2606601|Loaded from file MPIBane01.bzn
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MrTwosheds
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Re: Battlezone II Error

Post by MrTwosheds »

Loaded from file MPIBane01.bzn
WARN| ConsoleHelper:33 |14:48:54|2608182|Warning - 3947 AOIs found on map. Too many can cause slowdowns or problems joining in MP.
ERR | FileUtil:2804 |14:48:54|2608186|Trying to load into a small buffer (180 > 64). FATAL ERROR.

Seems a bit odd, is this repeatable on your install Bacon?
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Nielk1
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Re: Battlezone II Error

Post by Nielk1 »

AHadley wrote:

Code: Select all

DIAG| LoadSaveGame:361 |14:48:52|2606601|Loaded from file MPIBane01.bzn
DOH...

I asked because of the AOI error, didn't notice the map name right above that.
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Red Devil
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Re: Battlezone II Error

Post by Red Devil »

try this:

from pb5 changelog:

- Fix for mantis #1778. Added warning if > 1000 AOIs (Areas of
Interest) are found on a map when it's loaded. (Map included in bug
had 96432 AOIs, which is *really* excessive.) Also added commandline
param "-DeleteAOIsOnLoad" (bz2edit.exe only) to delete all AOIs from
the first map loaded. Updated readme13.rtf to document that
param. [NM]
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Baconboy
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Re: Battlezone II Error

Post by Baconboy »

I'm so sorry, but I don't understand what you said. Could you put what I'm supposed to do in steps. I'm not good with pc coding.

Couple of questions:
1. Will this happen again? (according to RD's post it seems like it will)
2. Was it my fault or the host's fault?
3. Has this happened before with other players?

Sorry, I just have no idea what I'm doing when it comes to coding.
~BB
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Ded10c
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Re: Battlezone II Error

Post by Ded10c »

Not coding, just command line. The same as adding -nointro to your shortcut, or making a shortcut to launch a mod.
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Red Spot
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Re: Battlezone II Error

Post by Red Spot »

This concerns a released map. If he does make local changes to this map using BZ2Edit doesnt that cause bad assets or so in MP?
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GSH
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Re: Battlezone II Error

Post by GSH »

Baconboy-
The question as to whether this was a 1-time crash, or a repeatable one should be answerable by you without any special technical knowledge. Thanks.

Basically, it's a corrupt savegame sent on joining. Can't tell more without more info, such as the question above.

-- GSH
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