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BZ2 Gameplay Evolution
Posted: Fri Oct 11, 2013 6:00 pm
by Red Devil
Lizard posted this link on TimeDisruptor:
http://timedisruptor.com/forum/viewtopi ... 7033#67033
http://www.kickstarter.com/projects/sta ... -one-space
Unsure if it has resource collection, but it does have base-building and 1st/3rd/sat view and - flying maulers!
okay, maybe not maulers, but flying walkers.

Re: BZ2 Gameplay Evolution
Posted: Fri Oct 11, 2013 6:20 pm
by General BlackDragon
Re: BZ2 Gameplay Evolution
Posted: Fri Oct 11, 2013 8:18 pm
by Nielk1
Am I the only one dubious? They have a lot done to be on kickstarter, but also, judging by the way that all is shown is art, also have a long way to go, for which their target sum is too low.
Re: BZ2 Gameplay Evolution
Posted: Fri Oct 11, 2013 8:24 pm
by MrTwosheds
Alderman edition...$10,000

Looks like its got pwn built in!
Re: BZ2 Gameplay Evolution
Posted: Sat Oct 12, 2013 12:19 am
by TwinShadow
This kinda reminds me of Unreal Tournament for some reason. Sure its got some more features into it, but I don't typically have high hopes for kickstarter projects and its just being abused way too much lately. I'll wait and see if it ever does come to fruition, and then give it a shot, if it ever lives up to their expectations anyway.
Re: BZ2 Gameplay Evolution
Posted: Sat Oct 12, 2013 2:21 am
by Red Spot
Looks really nice .. then I realised that everything goes by fast and you have a huge amount of options .... I dont like 'clickfrenzy' games.
Re: BZ2 Gameplay Evolution
Posted: Sat Oct 12, 2013 12:27 pm
by Eddy
Remember Dungeon Keeper? It looks like a cross between DK and UT (gameplay of DK, graphics of UT)
Re: BZ2 Gameplay Evolution
Posted: Sun Oct 13, 2013 1:46 am
by DarkCobra262
General BlackDragon wrote:
This.