3rd Person Laser Sight
Posted: Tue Feb 17, 2015 2:09 pm
I was wondering if anyone knew what .dxtbz2 effect this uses so maybe I can make it more visible on brighter maps.
http://bzforum.matesfamily.org/ -- Battlezone, Battlezone 2 forums
http://bzforum.matesfamily.org/
I wasn't talking out of my ass you know, best check what I say before discounting it.MrTwosheds wrote:Vsmoke is the moving UI background texture.
I think the laser's are just red beams generated by the engine, I can't recall ever even finding an odf for them. I would certainly have modded them to be very much thinner and less obvious if I could.
Code: Select all
- Not listed as a bug, but I decided to do something about this.
vsmoke.tga was hardwired in three separate places in the code. Made
all three of the places point to different textures now:
vsmoke_selectiondisplay.tga - used by SelectionDisplay.cpp
vsmoke_conetex.tga - cone texture, used in lights(?)
vsmoke_interface.tga - used to highlight UI backdrops, e.g. large windows
Mods that had their own vsmoke.tga (and there's apparently a lot),
will need to copy that texture to the three new names. Or, it'll use
the one in patch13.pak. Also, restored gsplat.tga, raindrop.tga, and
wsplat.tga to the full res sizes found in data.pak. They were shunk
earlier as an optimization, but now that they're dxtgen'd, the
graphics card should have enough info to pick the right mip on the
fly. [NM]