Editing DXTBZ2 files?

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Mr_Scorpion
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Editing DXTBZ2 files?

Post by Mr_Scorpion »

I do not know where to post this. But does anyone know how to make changes to an already existing .dxtbz2 file such as making it grey instead of having colours?

Which is what I want to do but I don't know how, it can really **** up some of the effects when there are permanent colours that can't be customized.
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Ded10c
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Re: Editing DXTBZ2 files?

Post by Ded10c »

DXTBZ2 files are munged, so they aren't user-readable. You need to find the original graphic (usually a .pic or .tga) and edit that instead.
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Mr_Scorpion
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Re: Editing DXTBZ2 files?

Post by Mr_Scorpion »

Okay. How to edit .pic or .tga files?
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Ded10c
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Re: Editing DXTBZ2 files?

Post by Ded10c »

Just about any competent image editor will do it. Photoshop, Paint.NET and GIMP are probably the best options.
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MrTwosheds
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Re: Editing DXTBZ2 files?

Post by MrTwosheds »

.Tga is editable by just about everything, but the .pic used by bz2 was not widely used. There is a Photoshop plugin for it, you might find it on bz2 scrap.
It's best to convert .pic to tga before re dxtbz2'ing them.
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Re: Editing DXTBZ2 files?

Post by Red Devil »

you can use XNViewMP (free) to view and convert .pic files to other formats:

http://www.xnview.com/en/

there is also XNConvert to batch/mass convert.
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Ded10c
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Re: Editing DXTBZ2 files?

Post by Ded10c »

Irfanview is also capable of this - it doesn't have a batch option but it's slightly faster than XNView and provides a different set of features.

Also, bear in mind that you can also turn PNG and BMP files into DXTBZ2s.
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General BlackDragon
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Re: Editing DXTBZ2 files?

Post by General BlackDragon »

Xnview, and the photoshop plugin can be found on BZScrap.

http://www.bzscrap.org/downloads/Utilities/BZ2/

Pak explorer can be used to find the original base game's images from data.pak.

Updated versions and new images in 1.3 can be found in the Modder Data zip here: http://matesfamily.org/bz2/

It's best to look in modder data first for the newest version of something, then if it's not found there look in data.pak.
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