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// Per-team colors, even w/ teamplay on. The '0' slot is for the
// commander; 1..4 are thugs. Note - if these are not specified
// (i.e. they're commented out w/ the // at the left end of the line),
// then the TeamColorA/TeamColorB is auto-copied into these values
//TeamColorTeamA0 = "255 31 31 255" // red
//TeamColorTeamA1 = "255 31 31 255" // red
//TeamColorTeamA2 = "255 31 31 255" // red
//TeamColorTeamA3 = "255 31 31 255" // red
//TeamColorTeamA4 = "255 31 31 255" // red
//TeamColorTeamB0 = "31 31 255 255" // blue
//TeamColorTeamB1 = "31 31 255 255" // blue
//TeamColorTeamB2 = "31 31 255 255" // blue
//TeamColorTeamB3 = "31 31 255 255" // blue
//TeamColorTeamB4 = "31 31 255 255" // blue
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// Teamcolors for MP games. 0 means off, 1 is team colors on,
// individual teams, 2 is team colors on, teamplay colors (teams 1-5
// the same, 6-10 the same). Use -1 for default (BZ2 1.0-1.2 behavior,
// which is 0 in SP, 1 or 2 in MP). Invalid values treated as -1
TeamplayColors = -1
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// Per-team colors, even w/ teamplay on. The '0' slot is for the
// commander; 1..4 are thugs. Note - if these are not specified
// (i.e. they're commented out w/ the // at the left end of the line),
// then the TeamColorA/TeamColorB is auto-copied into these values
TeamColorTeamA0 = "255 86 4 255" // orange
TeamColorTeamA1 = "255 249 4 255" // Yellow
TeamColorTeamA2 = "198 0 0 255" // red
TeamColorTeamA3 = "255 128 64 255" // peach
TeamColorTeamA4 = "255 255 255 255" // white
TeamColorTeamB0 = "130 0 157 255" // purple
TeamColorTeamB1 = "0 242 236 255" // cyan
TeamColorTeamB2 = "0 0 198 255" // blue
TeamColorTeamB3 = "211 11 240 255" // lilac
TeamColorTeamB4 = "31 31 31 255" // black
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// And, for teamplay (i.e. team strat or MPI) games, the teamcolors.
// TeamA is used for teams 1..5, and TeamB is for teams 6..10
TeamColorTeamA = "0 96 0 255" // Dark Green
TeamColorTeamB = "130 0 157 255" // Purple